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  1. #1
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    So their answer to crafting difficulty to just add more conditions past poor/good/excellent on the "expert" recipes which I assume are going to influence control/quality gains in ways that are not as straight-forward as the previous conditions.

    That is liable to break macros depending on how often they trigger, but lamentably isn't going to faze bots when they can already react to condition changes.
    (2)

  2. #2
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by KageTokage View Post
    So their answer to crafting difficulty to just add more conditions past poor/good/excellent on the "expert" recipes which I assume are going to influence control/quality gains in ways that are not as straight-forward as the previous conditions.

    That is liable to break macros depending on how often they trigger, but lamentably isn't going to faze bots when they can already react to condition changes.
    Almost nothing is going to break well-coded bots. Bots are just something you have to accept, sadly. It's getting harder and harder to detect them.

    I'd prefer if we didn't break the game by trying to kill bots; much like FFXI did for the longest time, they made the game less and less fun because of "THINK OF THE BOTS WE HAVE TO KILL THE BOTS!".

    Might I remind you of the plethora of changes made to Fishing in FFXI that killed the fun of that, because of the bots? Where you had to move every few minutes or where you could only fish in an area for so long, and/or you could only fish so many times a day until your character got tired, or how about when they included that painful minigame that was hell on your hands?
    (1)