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  1. #10
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,435
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Nandrolone View Post
    Crafting was too overwhelming and frightening for newer players back in ARR and HW, I can understand that. However, for those people who preferred a challenge (in this case, It should be master recipes) they are denied that challenge and cannot ever get that back. This happened once SB arrived/4.0. Rotations could much more easily be fitted into macros than ever before, as all it consisted of mostly, were Prudent Touches. Guaranteed touches that have no consequence to the craft.

    And again, this would be fine for regular crafting, but master recipes shouldn’t have to go through this. When you nuke an entire system’s difficulty, (can we please not go into the RNG =/= difficultly thing for just this once and just bear with me...) you effectively get rid of what made it so unique in the first place. Yes, I know high end crafters could set prices high on the market. Yes, I know you wanted to be apart of it. Yes, it was time consuming. Yes, it was unfair. But most games have an RNG system set in place to keep items/content very rare and flashy. That’s the only way it can work. If you remove RNG and make everything guaranteed to work with no thought, the content and items set in place become very meaningless and not as fun to work towards.

    Not everyone likes not having a special endgame goal. Most people enjoy challenges and the rewards that come along with it. Final Fantasy XIV once had a unique crafting system, but the developers had to remove what made it so unique, in order to reel in more subscribers. It’s really sad they chose that route, but so be it. I assume the “Casual and Hardcore” thread influenced them to make hard Ishgard recipes in 5.2, but nothing will make them bring crafting to the way it once was, or similar to it. It’ll always be a copy/paste macro thing, It’ll always be far too easy, and it’ll always be minimal in terms of reward. FFXIV currently rules this mmo generation, but once the next mmo generation begins in the next few years, I guarantee something else will be on top. And whatever that is, I’m sure it’s crafting system will not be tailored towards minimalistic effort like how this game is.

    This game’s crafting community consists of people arguing over RNG =/= Difficultly, and casual players that often request for QoL updates that really affect its overall difficulty. It’s just bad compared to how it used to be. Fighting, arguing, laziness, it’s crazy and really sad.

    Sorry for being long winded.

    Most games dont spit in your face and crap all over your efforts either like the old crafting system. Excalibur II in FF9 is difficult to get and there is no rng involved with getting it. Its you and your knowledge of the game vs a 12 hr time limit.
    https://www.youtube.com/watch?v=M8h5b_vF_VA time index 5:47-9:07

    Watch it through that time index and you will see why RNG is despised in crafting. Rng has its place but when it comes to crafting it should not be what determines if you are successful or not. Crafting already requires a good deal of time and effort making that effort feel worthless with stupid amounts of rng is not fun.
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    Last edited by NanaWiloh; 12-11-2019 at 06:10 AM.