Quote Originally Posted by Maeka View Post
I don't really think that's what average crafting needed to be. I could understand Star-crafting needing that sort of thing, but normal crafting shouldn't need freaking macros. You should be able to just learn a basic rotation and click the buttons yourself without having to go through 30-step processes, worrying about having your numbers just right, etc.
Wasn't it exactly like that in Stormblood though? Normal crafting never needed a macro. It was Inner Quiet, Steady Hand, 4-5 Prudent, Manip II, Steady II, a few more Prudent, a Brygots finisher, Brand/Name Of and you're done. The new system hasn't simplified that much, it simply pruned off the other skills you rarely use (which is a good thing).

30+ step processes were for the high end Starred crafts which you admit you understand needing that.

The Normal crafting is fine. The issue is the requirements for the Starred crafting are massively reduced. That's what we're complaining is too easy. Not crafting as an entirety. I'm glad you're enjoying regular crafts and hope that stays for you.

Quote Originally Posted by Maeka View Post
I'm glad they changed it from what it was before so I can just log on and click buttons to craft instead of clicking a macro and go make a sandwich.
That's exactly what crafting is now. 1 macro can last from 70-80. There's no incentive not to use one.

I think what saddens me most is the community interaction and discussion has dropped significantly. The DoH forums used to be full of posts, threads and discussion, even a month or two into a patch. The 2 star items in Stormblood had countless pages of theorycraft with all the big crafters sharing ideas, guides, rotations and melds.

Now it's like it just died after a week from Ishgard and we mainly just argue over what the difficulty should be. Only 6 threads down from the top on this board and the last posts are from last month.
For Starred crafts, there are no rotations to discuss, we cracked it day one. No melds matter, just bung in cheap materia. Food, tea? Just buy vendor NQ. Mats? All accessible. So we don't interact anymore. That's not a sign of healthy, successful content.