I think a better term is "less tedious".
It was always easy, but there's less hassle and less tedium involved. It's more smooth and streamlined.
^^
I'm one of these kinds of players too.
I just wanna log onto the game, and figure crap out for myself, and do my own stuff, DIY style. But the old crafting system was just too tedious, too many buttons involved, and looking up a rotation was near-required because I didn't really feel like sitting down and running all kinds of theorycrafting. I wanna do actual crafting, not theorycrafting. Now, after 5.1, the buttons make sense in what they do, we don't have 5 buttons that all do the same thing, yadda yadda. It has really gotten me to enjoy crafting.
All throughout Stormblood, I never crafted much of anything until the Namazu tribe was added. Then I got everything to Lv70 and.... didn't craft anything.
ShB got released, and I again set it on the back burner with a "... someday" type mentality.
Then 5.1 hit and today I just got the last two on Lv80 and I'm on my way to making Lv80 tools, already got BSM, CRP, and MIN done. I have done... way, WAY more crafting Post-5.1 then I did in the entirety of Heavensward and Stormblood, not counting Beast Tribe quests.
I would say that's a big success, considering Yoshi-P's goal was to get more casual players enjoying the crafting game.
EDIT: Heck, the day 5.1 came out? I did more crafting in that one single day than I did during the entirety of HW and SB, again not counting the beast tribes.
Last edited by Maeka; 12-07-2019 at 03:30 AM.
Maybe people didn't want to have to go look up a rotation?
It was just over-complicated before. Not hard per se, just a ridiculous amount of number crunching and calculations and all of that. I don't really think that's what average crafting needed to be. I could understand Star-crafting needing that sort of thing, but normal crafting shouldn't need freaking macros. You should be able to just learn a basic rotation and click the buttons yourself without having to go through 30-step processes, worrying about having your numbers just right, etc.
It's like... adding Extreme Primal difficulty to a 4-man MSQ dungeon. It doesn't belong there.
I'm glad they changed it from what it was before so I can just log on and click buttons to craft instead of clicking a macro and go make a sandwich.
Last edited by Maeka; 12-07-2019 at 11:01 AM.
I agree with you completely but the person I responded to initially was complaining that crafting "happens on Teamcraft" and that's not the case and has never been the case. You don't need to use Teamcraft if you don't want to. You have never, at any point of crafting in this game, needed to use Teamcraft to be a crafter if you didn't want to.
You have never "needed" to sit down and do calculations or whatever if you didn't want to, you could still figure out a rotation through experimentation and learning how the abilities interacted. I have never used macros and I'm terrible at math but I learned a rotation in Heavensward and then Stormblood through experimentation. It was not the easy route but it was fun for me because I didn't want to just copy someone else's rotation or use a simulator. I hated Rath's rotation and refused to use it, so I made it work. Was it "as good" as Rath's? Maybe not, but I made tons of HQ starred items by the time the expansion ended.
But now, crafting is so simplified that I think very few people should be at a point where they can't make heads or tails of it without the help of a simulator.
If you prefer to use the simulator or use someone else's rotations that is perfectly fine. But if you just don't like the idea of doing that, well, then great! You don't have to, and it's foolish to pretend like crafting is so broken that you "need" an outside website after the changes. It may not be as easy, you'll probably have to invest some gil, but if you just really don't want to use a website or outside tool, then put in the effort and figure out a rotation.
I think people are misunderstanding what I am saying. The changes were very good, but don't complain that you need to use a website to enjoy crafting, because you don't, and never needed to.
Also, even if you do use the simulator, you should know how your abilities interact and what does what anyways even if you use a macro, if you intend on being a very serious crafter.
Last edited by Elamys; 12-08-2019 at 09:48 AM.
cerise leclaire
(bad omnicrafter & terrible astrologian)
The teamcraft simulator just to be clear can be used to develope your own rotations. You dont need to use the Rotation solver its completely optional. I see it this way you cannot use it and develope your own rotation while wasting, time,gil and mats. Or use it and develope your own rotation wasting only time while saving gil and mats.
Last edited by NanaWiloh; 12-08-2019 at 07:02 PM.
Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!
To each their own.
I found HW and even SB to be way too confusing, way too much button bloat to really make sense of how exactly to push the numbers to the ridiculous numbers the game expected you to do without getting lucky with Good/Excellent procs. The few things I did make and actually got HQs, I was only able to do so with lucky procs.
Wasn't it exactly like that in Stormblood though? Normal crafting never needed a macro. It was Inner Quiet, Steady Hand, 4-5 Prudent, Manip II, Steady II, a few more Prudent, a Brygots finisher, Brand/Name Of and you're done. The new system hasn't simplified that much, it simply pruned off the other skills you rarely use (which is a good thing).
30+ step processes were for the high end Starred crafts which you admit you understand needing that.
The Normal crafting is fine. The issue is the requirements for the Starred crafting are massively reduced. That's what we're complaining is too easy. Not crafting as an entirety. I'm glad you're enjoying regular crafts and hope that stays for you.
That's exactly what crafting is now. 1 macro can last from 70-80. There's no incentive not to use one.
I think what saddens me most is the community interaction and discussion has dropped significantly. The DoH forums used to be full of posts, threads and discussion, even a month or two into a patch. The 2 star items in Stormblood had countless pages of theorycraft with all the big crafters sharing ideas, guides, rotations and melds.
Now it's like it just died after a week from Ishgard and we mainly just argue over what the difficulty should be. Only 6 threads down from the top on this board and the last posts are from last month.
For Starred crafts, there are no rotations to discuss, we cracked it day one. No melds matter, just bung in cheap materia. Food, tea? Just buy vendor NQ. Mats? All accessible. So we don't interact anymore. That's not a sign of healthy, successful content.
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