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  1. #1
    Player
    DBriggs304's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    754
    Character
    Fu Soya
    World
    Excalibur
    Main Class
    Red Mage Lv 55
    Eventhough I'm a baby crafter/gatherer, it was certainly a little challenging before but now professions are way too easy.
    (1)
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  2. #2
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by DBriggs304 View Post
    Eventhough I'm a baby crafter/gatherer, it was certainly a little challenging before but now professions are way too easy.
    It was always easy. It got less complicated. That's not the same thing.
    (1)

  3. #3
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Callinon View Post
    It was always easy. It got less complicated. That's not the same thing.
    I think a better term is "less tedious".

    It was always easy, but there's less hassle and less tedium involved. It's more smooth and streamlined.

    Quote Originally Posted by Elamys View Post
    Plenty of people craft without using Teamcraft and the simulators. I don't use them because I don't like that website. If it's not fun to you to look up rotations then come back to craft...don't? Crafting is so much simpler now that there is very little "need" to use a simulator or look up a rotation. (Not that you "needed" to do that before.) Crafting is still fun. Actually the great thing is that there can now be multiple ways to complete a craft that are all roughly equal in time investment.
    ^^
    I'm one of these kinds of players too.

    I just wanna log onto the game, and figure crap out for myself, and do my own stuff, DIY style. But the old crafting system was just too tedious, too many buttons involved, and looking up a rotation was near-required because I didn't really feel like sitting down and running all kinds of theorycrafting. I wanna do actual crafting, not theorycrafting. Now, after 5.1, the buttons make sense in what they do, we don't have 5 buttons that all do the same thing, yadda yadda. It has really gotten me to enjoy crafting.

    All throughout Stormblood, I never crafted much of anything until the Namazu tribe was added. Then I got everything to Lv70 and.... didn't craft anything.

    ShB got released, and I again set it on the back burner with a "... someday" type mentality.

    Then 5.1 hit and today I just got the last two on Lv80 and I'm on my way to making Lv80 tools, already got BSM, CRP, and MIN done. I have done... way, WAY more crafting Post-5.1 then I did in the entirety of Heavensward and Stormblood, not counting Beast Tribe quests.

    I would say that's a big success, considering Yoshi-P's goal was to get more casual players enjoying the crafting game.

    EDIT: Heck, the day 5.1 came out? I did more crafting in that one single day than I did during the entirety of HW and SB, again not counting the beast tribes.
    (2)
    Last edited by Maeka; 12-07-2019 at 03:30 AM.