Quote Originally Posted by Khalithar View Post
Wrong, you're still spending CP on increasing durability.

The RNG absolutely needs to go.
... What? If Hasty Touch were 100%, CP would be solely used for retaining durability and nothing else. This would trivialize crafting entirely. Zero thought.

That said, 60% is too low. The cost of a failed step is already fairly steep. 70% would be make the skill more attractive.