Basic Synthesis L1 100% Congrats, you can make stuffIf they're dead set on getting rid of steady hand 2 and keeping it gone then all abilities should be made 100% success rate and crafting should be more about managing CP while trying to get HQ and getting your control/craftsmanship stats up at the same time to make your abilities more effective.
Basic Touch L 5 100% Now you can increase quality.
Hasty Touch L 9 60% Now you can fish for quality without spending CP. <== This should not be 100%. Period.
Wrong, you're still spending CP on increasing durability.
The RNG absolutely needs to go.


So you think that being able to raise Quality without spending CP 100% of the time is balanced?
You kidding me?
That means that I can take a 60 durability item, and with 600CP, I could just Hasty Touch away and do 3 Waste Not II's, and 3 Master's Mends for a total of what again... let's see, WNII is basically giving you 30 durability, so that's 90 durability + the 60 you started with + 90 more from the Mends... dear God, you are saying I should be able to get 240 Durability, that is, 24 Synth/Hasty Touches on one item?
lol.


Simple solution: Just don't use Hasty Touch and Rapid Synth? Tada. Now your crafting is all about "managing CP while trying to get HQ and getting your control/craftsmanship stats up at the same time to make your abilities more effective."
Literally, they've already implemented your idea. Crafting is indeed about managing CP (kinda always was) while balancing how much HQ you can push (again, basically always was). The RNG was the old system. Now, you can more precisely assess your CP usage and durability/quality.
Or, am I missing something here? Is there mounds of RNG still bound up in end game crafting that I haven't gotten to? Cuz it all looks fairly straightforward where I'm standing.
... What? If Hasty Touch were 100%, CP would be solely used for retaining durability and nothing else. This would trivialize crafting entirely. Zero thought.
That said, 60% is too low. The cost of a failed step is already fairly steep. 70% would be make the skill more attractive.
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