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  1. #1
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    If they're dead set on getting rid of steady hand 2 and keeping it gone then all abilities should be made 100% success rate and crafting should be more about managing CP while trying to get HQ and getting your control/craftsmanship stats up at the same time to make your abilities more effective.
    (0)

  2. #2
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,424
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Khalithar View Post
    If they're dead set on getting rid of steady hand 2 and keeping it gone then all abilities should be made 100% success rate and crafting should be more about managing CP while trying to get HQ and getting your control/craftsmanship stats up at the same time to make your abilities more effective.
    Basic Synthesis L1 100% Congrats, you can make stuff

    Basic Touch L 5 100% Now you can increase quality.

    Hasty Touch L 9 60% Now you can fish for quality without spending CP. <== This should not be 100%. Period.
    (2)

  3. #3
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shadygrove View Post
    Basic Synthesis L1 100% Congrats, you can make stuff

    Basic Touch L 5 100% Now you can increase quality.

    Hasty Touch L 9 60% Now you can fish for quality without spending CP. <== This should not be 100%. Period.
    Wrong, you're still spending CP on increasing durability.

    The RNG absolutely needs to go.
    (0)

  4. #4
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Khalithar View Post
    Wrong, you're still spending CP on increasing durability.

    The RNG absolutely needs to go.
    So you think that being able to raise Quality without spending CP 100% of the time is balanced?

    You kidding me?

    That means that I can take a 60 durability item, and with 600CP, I could just Hasty Touch away and do 3 Waste Not II's, and 3 Master's Mends for a total of what again... let's see, WNII is basically giving you 30 durability, so that's 90 durability + the 60 you started with + 90 more from the Mends... dear God, you are saying I should be able to get 240 Durability, that is, 24 Synth/Hasty Touches on one item?

    lol.
    (3)

  5. #5
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Khalithar View Post
    Wrong, you're still spending CP on increasing durability.

    The RNG absolutely needs to go.
    Simple solution: Just don't use Hasty Touch and Rapid Synth? Tada. Now your crafting is all about "managing CP while trying to get HQ and getting your control/craftsmanship stats up at the same time to make your abilities more effective."

    Literally, they've already implemented your idea. Crafting is indeed about managing CP (kinda always was) while balancing how much HQ you can push (again, basically always was). The RNG was the old system. Now, you can more precisely assess your CP usage and durability/quality.

    Or, am I missing something here? Is there mounds of RNG still bound up in end game crafting that I haven't gotten to? Cuz it all looks fairly straightforward where I'm standing.
    (2)

  6. #6
    Player
    Clicked's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Edge Vice
    World
    Leviathan
    Main Class
    Arcanist Lv 83
    Quote Originally Posted by Khalithar View Post
    Wrong, you're still spending CP on increasing durability.

    The RNG absolutely needs to go.
    ... What? If Hasty Touch were 100%, CP would be solely used for retaining durability and nothing else. This would trivialize crafting entirely. Zero thought.

    That said, 60% is too low. The cost of a failed step is already fairly steep. 70% would be make the skill more attractive.
    (2)