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  1. #1
    Player
    Maeka's Avatar
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    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by tidas341 View Post
    I personally think they should of kept careful synthesis 3 ,steady hand 2, comfort zone!!
    ....why?

    They aren't needed with the new system to be honest. And we do have Careful Synth III. It's just called Careful Synthesis. Same thing.

    Steady Hand.... um, nah, we didn't really need that after the changes, because everything except Hasty Touch and Rapid Synth are 100%. Hopefully at some point they will add conditional procs to those like they did with Focused Synth/Touch.

    And Comfort Zone was kinda meh. Just how many different CP management buttons did we REALLY need? I think we're fine with having a saver (Waste Not) and a restorer (Mend).

    EDIT: To the OP, maybe current endgame craftables are still broken, but next expansion is going to be different? Maybe they decided against dumping that many changes on the playerbase, and they want us to get used to this stuff before adding uber difficult stuff?

    Also, the 2nd quote of his is spot on: as a newbie to crafting (I leveled my stuff with beast tribes), I "got it" in like 10 minutes. It's so smooth and streamlined and sensible without 40+ buttons to be all confusing as to what one should do.
    (1)
    Last edited by Maeka; 10-30-2019 at 12:56 PM.

  2. #2
    Player
    tidas341's Avatar
    Join Date
    Sep 2013
    Posts
    20
    Character
    Tidas Lonestar
    World
    Durandal
    Main Class
    Lancer Lv 50
    It was so much easier ! You got people who can't do the new rotations! I for one got so use to the old rotations! I'm not sure if I want to continue to play ! Since it changes almost every time I turn around!
    (0)

  3. #3
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
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    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by tidas341 View Post
    It was so much easier ! You got people who can't do the new rotations! I for one got so use to the old rotations! I'm not sure if I want to continue to play ! Since it changes almost every time I turn around!
    Anybody who can't understand how crafting is today, I really REALLY don't know what to say to you.

    I picked it up in the matter of a few minutes and I'm about as casual of a crafter as they come.

    The problem was/is, a lot of "crafters" were only copying and pasting macros they found online and didn't have much of any understanding as to what the buttons actually did, and got used to not having to do their own reading, research, and thinking and now they are lost and confused because they never understood it to begin with.

    But that's ok.

    All you need to do is read the tooltips and think about what the game is telling you. Or ask a friend to give you suggestions and pointers.
    (3)

  4. #4
    Player
    tidas341's Avatar
    Join Date
    Sep 2013
    Posts
    20
    Character
    Tidas Lonestar
    World
    Durandal
    Main Class
    Lancer Lv 50
    The macros I had were never used ! I'm not a lazy crafter I did all the stuff on my own ! As for friends there aren't very many know much bout crafting! My connection speed is far too low for the macros that were provided ! I will continue to research the game ! I've almost maxxed out all my most of classes! I will figure out what works or just craft level 70 + gear!
    (1)

  5. #5
    Player
    Solarra's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    How do I feel about the changes? I agree something had to be done, levelling from 40-50 was an absolute slog and the complexity at endgame was daunting, leading a lot of people to rely on macros made by a few clever people who managed to work it out. However, I think it's too easy now.

    The change to levelling-speed will be of huge benefit to raiders and people who simply wanted crafters so they could repair their gear (but surely there were better ways of addressing their needs?).
    I don't think the changes will affect very rich crafters much, but I do think they'll be detrimental to people taking up crafting in the hope of making gil. With a huge pool of crafters at max level, easier crafting but very little to sell, I wouldn't be surprised to see a lot of people getting to 80 and wondering why they bothered.

    I've already seen people on the forums asking for macros for level 50 crafts and upwards, so I don't think the devs will achieve their aim of reducing dependence on them. A lot of people just want to take the easy path, and even with a simplified system, they're not going to start working things out for themselves if they can get someone else to do the work for them.
    If the devs decide to replace skill with RNG at endgame, I'm not going to be very happy. I enjoyed the depth of crafting before 5.1; I don't want a system where you depend mainly on luck.

    It's early days still and maybe crafting will get more interesting as the expansion progresses. I hope Ishgard will give us a challenge but it could be just more of the same. Right now crafting feels gutted.
    (0)

  6. #6
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
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    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Solarra View Post
    How do I feel about the changes? I agree something had to be done, levelling from 40-50 was an absolute slog and the complexity at endgame was daunting, leading a lot of people to rely on macros made by a few clever people who managed to work it out. However, I think it's too easy now.
    It is slightly on the easy side, but then again, the entire game is meant to be casual and laid-back with the exception of Savage, Extreme, and Ultimate content. Can you really look at any MSQ duty and tell me that they are genuinely hard? Heck, the Lv80 end-of-MSQ Trial I got on my first try without looking any videos up.

    The change to levelling-speed will be of huge benefit to raiders and people who simply wanted crafters so they could repair their gear (but surely there were better ways of addressing their needs?).
    I don't think the changes will affect very rich crafters much, but I do think they'll be detrimental to people taking up crafting in the hope of making gil. With a huge pool of crafters at max level, easier crafting but very little to sell, I wouldn't be surprised to see a lot of people getting to 80 and wondering why they bothered.
    Well, see... if crafting remains hard, there's very little to sell because only a few are crafting.
    If crafting is too easy, then everybody can DIY.

    You're going to have very little to sell in either case, except for the endgame stuff which is meant to be hard (not sure how they're actually going to make it hard).

    I've already seen people on the forums asking for macros for level 50 crafts and upwards, so I don't think the devs will achieve their aim of reducing dependence on them. A lot of people just want to take the easy path, and even with a simplified system, they're not going to start working things out for themselves if they can get someone else to do the work for them.
    If the devs decide to replace skill with RNG at endgame, I'm not going to be very happy. I enjoyed the depth of crafting before 5.1; I don't want a system where you depend mainly on luck.

    It's early days still and maybe crafting will get more interesting as the expansion progresses. I hope Ishgard will give us a challenge but it could be just more of the same. Right now crafting feels gutted.
    The focus is more on future content I think, rather than current content.

    I like the fact 1-80 crafting is easy, and that only Star recipes are hard. It's the way it should be. That way, everybody can enjoy crafting, but yet those who want to go the step further, can find challenge in the Endgame stuff. I don't know what they have planned for Ishgard, or future Star crafting, but hopefully they can find some way to appease the "hardcore" crafters without making normal crafting harder again.

    I think crafting is really nice the way it is now, with the exception of endgame being a bit lacking in difficulty.

    But you know what?

    It was never hard to begin with. It was just a massive gilwall and timewall to build your stats up high enough so you could grab a macro and 100% HQ everything.
    (1)

  7. #7
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Maeka View Post
    I like the fact 1-80 crafting is easy, and that only Star recipes are hard.
    The issue is Star recipes aren't hard.

    Like your earlier example of the entire game being casual and laid back except for Extreme, Savage and Ultimate, you'd expect the entire crafting experience to be casual and laid back with the exception of 2, 3 and 4 star crafts. Which would be great.

    However, the entirety of crafting is casual and laid back with no exception right now. 2 star crafts are simple macros requiring budget melds and the materials are highly accessible. You can very easily go from fresh lv80 DoH to having made your own fully melded Facet set in under a week.
    (8)
    Last edited by Liam_Harper; 11-12-2019 at 10:55 AM.

  8. #8
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    Join Date
    May 2019
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    479
    Quote Originally Posted by Liam_Harper View Post
    The issue isn't Star recipes aren't hard.

    Like your earlier example of the entire game being casual and laid back except for Extreme, Savage and Ultimate, you'd expect the entire crafting experience to be casual and laid back with the exception of 2, 3 and 4 star crafts. Which would be great.

    However, the entirety of crafting is casual and laid back with no exception right now. 2 star crafts are simple macros requiring budget melds and the materials are highly accessible. You can very easily go from fresh lv80 DoH to having made your own fully melded Facet set in under a week.
    Pretty much this, I don’t really have to add anything.
    (3)

  9. #9
    Player
    Maeka's Avatar
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    Apr 2014
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    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Liam_Harper View Post
    However, the entirety of crafting is casual and laid back with no exception right now. 2 star crafts are simple macros requiring budget melds and the materials are highly accessible. You can very easily go from fresh lv80 DoH to having made your own fully melded Facet set in under a week.
    Give it time.

    They probably didn't want to dump hard endgame crafts in the same patch as the huge sweeping changes, they probably wanted to give crafters time to adjust before new, harder content comes out.

    Yoshi-P talked like they had things planned. They never said that current crafts would be difficult. I took what he said to mean that in the future, there would be NEW stuff coming out that would require actually knowing how to craft instead of copying and pasting macros.

    EDIT: That, and maybe they wanted to give new fresh 80s a chance to catch up with the established players. Either/or. I could see both being logical reasons they decided to wait before dumping this new endgame crafting on us. Either way, the response is the same: We need to give them some time and see what happens in the next major patch.

    If 5.2 comes out and all the crafts are still easy, then okay. You have a point. They need to add some harder stuff.
    (1)
    Last edited by Maeka; 11-11-2019 at 10:49 AM.