Quote Originally Posted by Maeka View Post
tend to be the more relaxed and patient types. We have to be, because we waited several years for a more fun crafting system. I think the Hardcores can wait a few months before they get back into making their ridiculous stacks of gil that they have nothing to spend it on.
What wasn't fun about the crafting system before that deterred you from getting into it?

What makes it fun now?

There's really only been 2 major changes - the removal of cross class actions (which weren't necessary in the first place, they just made it possible to get HQ reliably on more difficult recipes instead of relying on RNG) and a massive increase to XP to speed up leveling. The remaining changes are relatively minor, akin to balance adjustments that combat jobs get every expansion.

You still have to use actions to increase quality and synthesis progress. You're still limited by durability and CP. You're still going to have to level up all the classes if you want to be self-sufficient or buy from other players the materials you need that aren't made by your class. You're still going to have to keep your gear up to date and overmeld it to reliably get HQ on current level Master recipes. If you suck at the math mini-game, you're still going to be reliant on Teamcraft or waiting for other players to share their macros with you so you can make those Master recipes.

If you didn't enjoy crafting before the changes, chances are good you're still not going to enjoy it after. At its core, the system hasn't really changed. It's just quicker for you to reach level cap.

As for people with ridiculous stacks of gil, you can thank the player base for being willing to pay other players for the things they're too lazy to get/make for themselves.

You had the option to become one of the rich players by putting in the same effort they did. You chose not to.