Quote Originally Posted by Jojoya View Post
Good luck!


They told us before the expansion started that the changes were going to be rolled out in stages. Making crafting/gathering easier to get into would be first. Adding in more advanced content for those who use crafting/gathering as their primary end game would be second.

Not SE's fault that part of the player base wasn't paying attention to what they were being told and decided that things would be happening differently.

They already told us that Master 3 star crafting isn't going to be hard. They don't want the Master recipe items being the province of the "privileged few". It's going to be the standard difficulty increase that gets offset by the correct overmelds and foods/syrup. People will test rotations in Teamcraft in short order then share their macros online so anyone willing to take the time/gil to overmeld their gear will be able to make them.

It's the new Expert recipes that will be hard, presumably because of the new variable conditions they will have outside of Good/Excellent/Poor that should make macros useless. We'll have to wait for 5.2 to come out so we can see.

I also wouldn't be surprised if there's a final round of action balance adjustments in 5.3 once they get a chance to see how things play out in the hands of players.
Ahh, so they're adding a new thing. I don't keep up with Live Letters and news that much admittedly.

But yes, I do wish the players would actually read and pay attention to what they are told. I mean, if someone is an endgame crafter who is invested enough to go flying off the handle at the 5.1 changes, then they should be invested enough to actually read and understand what was said. If they said that this was only the first round of changes, then they should have known that all they gotta do is wait for the rest of the changes. But then, I will also admit that I have noticed that more hardcore players are also the less patient players and they gotta have things NOW, rather than later.

Casuals tend to be the more relaxed and patient types. We have to be, because we waited several years for a more fun crafting system. I think the Hardcores can wait a few months before they get back into making their ridiculous stacks of gil that they have nothing to spend it on.