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  1. #1
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by tidas341 View Post
    It was so much easier ! You got people who can't do the new rotations! I for one got so use to the old rotations! I'm not sure if I want to continue to play ! Since it changes almost every time I turn around!
    Anybody who can't understand how crafting is today, I really REALLY don't know what to say to you.

    I picked it up in the matter of a few minutes and I'm about as casual of a crafter as they come.

    The problem was/is, a lot of "crafters" were only copying and pasting macros they found online and didn't have much of any understanding as to what the buttons actually did, and got used to not having to do their own reading, research, and thinking and now they are lost and confused because they never understood it to begin with.

    But that's ok.

    All you need to do is read the tooltips and think about what the game is telling you. Or ask a friend to give you suggestions and pointers.
    (3)

  2. #2
    Player
    tidas341's Avatar
    Join Date
    Sep 2013
    Posts
    20
    Character
    Tidas Lonestar
    World
    Durandal
    Main Class
    Lancer Lv 50
    The macros I had were never used ! I'm not a lazy crafter I did all the stuff on my own ! As for friends there aren't very many know much bout crafting! My connection speed is far too low for the macros that were provided ! I will continue to research the game ! I've almost maxxed out all my most of classes! I will figure out what works or just craft level 70 + gear!
    (1)

  3. #3
    Player
    Solarra's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    How do I feel about the changes? I agree something had to be done, levelling from 40-50 was an absolute slog and the complexity at endgame was daunting, leading a lot of people to rely on macros made by a few clever people who managed to work it out. However, I think it's too easy now.

    The change to levelling-speed will be of huge benefit to raiders and people who simply wanted crafters so they could repair their gear (but surely there were better ways of addressing their needs?).
    I don't think the changes will affect very rich crafters much, but I do think they'll be detrimental to people taking up crafting in the hope of making gil. With a huge pool of crafters at max level, easier crafting but very little to sell, I wouldn't be surprised to see a lot of people getting to 80 and wondering why they bothered.

    I've already seen people on the forums asking for macros for level 50 crafts and upwards, so I don't think the devs will achieve their aim of reducing dependence on them. A lot of people just want to take the easy path, and even with a simplified system, they're not going to start working things out for themselves if they can get someone else to do the work for them.
    If the devs decide to replace skill with RNG at endgame, I'm not going to be very happy. I enjoyed the depth of crafting before 5.1; I don't want a system where you depend mainly on luck.

    It's early days still and maybe crafting will get more interesting as the expansion progresses. I hope Ishgard will give us a challenge but it could be just more of the same. Right now crafting feels gutted.
    (0)

  4. #4
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Solarra View Post
    How do I feel about the changes? I agree something had to be done, levelling from 40-50 was an absolute slog and the complexity at endgame was daunting, leading a lot of people to rely on macros made by a few clever people who managed to work it out. However, I think it's too easy now.
    It is slightly on the easy side, but then again, the entire game is meant to be casual and laid-back with the exception of Savage, Extreme, and Ultimate content. Can you really look at any MSQ duty and tell me that they are genuinely hard? Heck, the Lv80 end-of-MSQ Trial I got on my first try without looking any videos up.

    The change to levelling-speed will be of huge benefit to raiders and people who simply wanted crafters so they could repair their gear (but surely there were better ways of addressing their needs?).
    I don't think the changes will affect very rich crafters much, but I do think they'll be detrimental to people taking up crafting in the hope of making gil. With a huge pool of crafters at max level, easier crafting but very little to sell, I wouldn't be surprised to see a lot of people getting to 80 and wondering why they bothered.
    Well, see... if crafting remains hard, there's very little to sell because only a few are crafting.
    If crafting is too easy, then everybody can DIY.

    You're going to have very little to sell in either case, except for the endgame stuff which is meant to be hard (not sure how they're actually going to make it hard).

    I've already seen people on the forums asking for macros for level 50 crafts and upwards, so I don't think the devs will achieve their aim of reducing dependence on them. A lot of people just want to take the easy path, and even with a simplified system, they're not going to start working things out for themselves if they can get someone else to do the work for them.
    If the devs decide to replace skill with RNG at endgame, I'm not going to be very happy. I enjoyed the depth of crafting before 5.1; I don't want a system where you depend mainly on luck.

    It's early days still and maybe crafting will get more interesting as the expansion progresses. I hope Ishgard will give us a challenge but it could be just more of the same. Right now crafting feels gutted.
    The focus is more on future content I think, rather than current content.

    I like the fact 1-80 crafting is easy, and that only Star recipes are hard. It's the way it should be. That way, everybody can enjoy crafting, but yet those who want to go the step further, can find challenge in the Endgame stuff. I don't know what they have planned for Ishgard, or future Star crafting, but hopefully they can find some way to appease the "hardcore" crafters without making normal crafting harder again.

    I think crafting is really nice the way it is now, with the exception of endgame being a bit lacking in difficulty.

    But you know what?

    It was never hard to begin with. It was just a massive gilwall and timewall to build your stats up high enough so you could grab a macro and 100% HQ everything.
    (1)

  5. #5
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by tidas341 View Post
    I personally think they should of kept careful synthesis 3 ,steady hand 2, comfort zone!!
    Losing CZ does kind of suck, but it's not THAT big a deal.

    SH2 isn't needed at all with the success rate changes. To be honest, just not having to use SH2 every five steps probably saves more CP than CZ did anyway.
    CS3 didn't go anywhere. It's just CS1 now.
    (0)

  6. #6
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Callinon View Post
    To be honest, just not having to use SH2 every five steps probably saves more CP than CZ did anyway.
    Not to mention it felt like such a hassle having to do that.

    Now the only maintenance buff we have is Waste Not.

    But at least with WN, you don't get a big fat BOOM if the buff wore off in an inopportune time, or something, there's still a chance you can complete the synth even if you take an action without WN being up depending on how close you are to running out of CP/Durability. Also the fact that WNII is 8 steps instead of 5 helps a lot too.

    I had several times earlier when Excellent proc'd right after WN wore off and I snuck in an extra Touch action to take advantage of that.

    With Steady Hands, 99% of the time I tried that, the touch would always fail. Always.

    So glad you can do everything with 100% success now. Failures were so lame. And they would happen constantly. I can't count the number of times that I'd have SH2 up and use HT2 and despite me supposedly having what was that 80%? 90%? success with the two combined? and I'd fail 3, 4, 5 in a single recipe.

    It was always SO lame when the game decided "Nope, you ain't HQing this no matter what you do".

    I am GLAD that is gone.
    (1)

  7. #7
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Maeka View Post
    Not to mention it felt like such a hassle having to do that.

    Now the only maintenance buff we have is Waste Not.

    But at least with WN, you don't get a big fat BOOM if the buff wore off in an inopportune time, or something, there's still a chance you can complete the synth even if you take an action without WN being up depending on how close you are to running out of CP/Durability. Also the fact that WNII is 8 steps instead of 5 helps a lot too.

    I had several times earlier when Excellent proc'd right after WN wore off and I snuck in an extra Touch action to take advantage of that.

    With Steady Hands, 99% of the time I tried that, the touch would always fail. Always.

    So glad you can do everything with 100% success now. Failures were so lame. And they would happen constantly. I can't count the number of times that I'd have SH2 up and use HT2 and despite me supposedly having what was that 80%? 90%? success with the two combined? and I'd fail 3, 4, 5 in a single recipe.

    It was always SO lame when the game decided "Nope, you ain't HQing this no matter what you do".

    I am GLAD that is gone.
    Manipulation is still there (and most likely still superior to Waste Not in most cases). It's just not available until level 65 now.

    And a tip for those who need to change all their hot bars, you can copy from one to another to save yourself a lot of time and pain. So, if you got your ALC set to where you want it, you could copy it to all your other crafters by using the following command:

    /hotbar copy ALC 1 CRP 1

    This will replace your first CRP hotbar with the same skills as your ALC. You just change the hotbar or job based on which bar you want to replace (ie, /hotbar copy ALC 2 CRP 2 or/hotbar copy ALC 1 WVR 1).

    I recommend just copy-pasting one command and altering it or making a macro and altering that (if you can't copy-paste).
    (3)
    Last edited by Ryaz; 10-30-2019 at 04:13 PM.

  8. #8
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,446
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Ryaz View Post
    /hotbar copy ALC 1 CRP 1

    This will replace your first CRP hotbar with the same skills as your ALC. You just change the hotbar or job based on which bar you want to replace (ie, /hotbar copy ALC 2 CRP 2 or/hotbar copy ALC 1 WVR 1).

    I recommend just copy-pasting one command and altering it or making a macro and altering that (if you can't copy-paste).
    I just made two macros to copy my WVR (highest level) bars to all the others:
    /hotbar copy wvr 1 crp 1
    /hotbar copy wvr 2 crp 2
    /hotbar copy wvr 3 crp 3
    /hotbar copy wvr 4 crp 4
    /hotbar copy wvr 1 alc 1
    /hotbar copy wvr 2 alc 2
    /hotbar copy wvr 3 alc 3
    /hotbar copy wvr 4 alc 4
    /hotbar copy wvr 1 ltw 1
    /hotbar copy wvr 2 ltw 2
    /hotbar copy wvr 3 ltw 3
    /hotbar copy wvr 4 ltw 4
    /hotbar copy wvr 1 arm 1
    /hotbar copy wvr 2 arm 2
    and
    /hotbar copy wvr 3 arm 3
    /hotbar copy wvr 4 arm 4
    /hotbar copy wvr 1 bsm 1
    /hotbar copy wvr 2 bsm 2
    /hotbar copy wvr 3 bsm 3
    /hotbar copy wvr 4 bsm 4
    /hotbar copy wvr 1 gsm 1
    /hotbar copy wvr 2 gsm 2
    /hotbar copy wvr 3 gsm 3
    /hotbar copy wvr 4 gsm 4
    /hotbar copy wvr 1 cul 1
    /hotbar copy wvr 2 cul 2
    /hotbar copy wvr 3 cul 3
    /hotbar copy wvr 4 cul 4

    You can also use Current for the source, and copy it to all of them, but then you'd need 3 macros if you're copying 4 bars to each craft..
    I suppose I could reduce my crafting UI into 3 bars, but I like to keep things separated by function, so I still need 4.
    (1)
    Last edited by SamSmoot; 10-31-2019 at 09:27 AM.

  9. #9
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Impressions so far (might change, we'll see):

    -Hasty Touch and Rapid Synth deserve a buff to 80%. They're rubbish. If they're a key part of our "proc based" Ishgard crafts I won't be happy.
    -The streamlining makes sense, they trimmed the unnecessary bulk down well.
    -Reclaim gone is good, the Reuse loop was silly, but that again means I hope we don't see high-rng crafts down the line.
    -Nice buff to Trained Eye.
    -Love the quick synth buff.
    -Love the buff to Weaver threads/yarn.
    -Our CP is trimmed a little. That's a good thing, it was getting silly.
    -
    "I have my crafters leveled but I have no idea what I'm doing, can someone just give me a macro?" is the kind of gameplay and line of thinking that they wanted to remove from crafting.
    This one baffles me. If that's their intention I've never seen anything fail so entirely. Macros are definitely buffed. Lower step count and guaranteed no-rng results. Discords are full of "does anyone have the new 5.1 macros yet?" and indeed we had them day 1.
    -Delicate synth is still way too good.
    -The new Innovation seems very strong.
    -As someone who isn't the biggest fan of specialists, even I think they went overboard on gutting them.

    -The biggest one for me however is that this patch gives lv80 crafters literally nothing until Ishgard. You don't really need the crafter set right now, you can make it day 1 anyway and all that's left after that is a glam and a small handful of Hades items. After day 1 we're basically back to exactly the same as 5.05, gil machines who spam Facet gear to flood the markets and earn peanuts. That's all we have. Pretty much everything is riding on Ishgard being successful and giving a solid path of progression now.
    It's great for new crafters because 1-80 is their path of progression and I'm happy if they're enjoying that.

    Quote Originally Posted by Ryaz View Post
    And a tip for those who need to change all their hot bars, you can copy from one to another to save yourself a lot of time and pain. So, if you got your ALC set to where you want it, you could copy it to all your other crafters by using the following command:

    /hotbar copy ALC 1 CRP 1
    Handy to know, cheers
    (2)
    Last edited by Liam_Harper; 10-30-2019 at 10:59 PM.

  10. #10
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    why so obsessed with wanting high stat tools as rewards? won't that just make it even easier to craft stuff when you all want challenges?
    (4)

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