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  1. #1
    Player
    Listrella's Avatar
    Join Date
    Jan 2016
    Posts
    401
    Character
    Astrella Riverstar
    World
    Twintania
    Main Class
    Reaper Lv 90

    how to reliably craft HQ now.

    without steady hand I don't know how i'm supposed to craft HQ with any reliability, hasty touch success rate may have increased to 60% but that isn't enough, it still fails too much. is there any new way I can use to reliably craft HQ?
    (2)

  2. #2
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    I have had no issues crafting, its just figuring out the new rotation is all.

    So far have made my Weaver 460 main and chest with a 100% chance at HQ.
    (1)

  3. #3
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    This is what I do and I've found I have a 99% chance of success (at Lv71):

    40 Durability:
    1). Reflect
    2). Waste Not II
    3). Basic Touch / Precise Touch
    4). Master's Mend at 5 durability left
    5). Great Strides
    6). Byregot's

    This should put you at 96% HQ if no Good came up. If you got a Good proc, you're guaranteed to HQ.

    From there you can either do Waste Not II and Basic Synth to finish, or you can do Observe->Focused Synth twice with 1 more Synth at the end. If you did not get a Good Proc and you're like 94-96%, you can WNII, Basic Touch and then Basic Synth the rest of the way.

    This is assuming full HQ clothes and HQ tools crafting Lv71 items. I imagine it would probably be similar until Star recipes?

    With 80 durability items, because it's so easy to get HQ processed materials, it's even easier, you basically do the same as above only you'll hit 100% HQ way before WNII wears off.

    https://www.twitch.tv/videos/501328677

    Start this video at 24:18. I make a pair of White Oak Bracelets while at Lv71.
    (2)
    Last edited by Maeka; 10-30-2019 at 06:32 AM.

  4. #4
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    66+ is pretty gun barrel straight forward.


    Inner Quiet, Manipulation, Prudent x 8, Great Strides, BB (assuming you even need it)

    CS, an Element or Observe, Focused Synth combo, based on your stats
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/1445972/

  5. #5
    Player
    Listrella's Avatar
    Join Date
    Jan 2016
    Posts
    401
    Character
    Astrella Riverstar
    World
    Twintania
    Main Class
    Reaper Lv 90
    well i'm only level 40 and I don't havee most of those skills yet, how am I supposed to reliably HQ when all I have is basic and standard touch which eats up too much CP and hasty touch which is too unreliable, they said they were making it easy so why the hell did they get rid of steady hand?
    (2)

  6. #6
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Quote Originally Posted by Listrella View Post
    well i'm only level 40 and I don't havee most of those skills yet, how am I supposed to reliably HQ when all I have is basic and standard touch which eats up too much CP and hasty touch which is too unreliable, they said they were making it easy so why the hell did they get rid of steady hand?

    At level 40,

    Inner Quiet, Waste Not, 4 x Standard touch. 5 if you only need one Basic Synth to complete otherwise 2 x Basic Synth

    If you have HQ mats that will get 100%
    If you have the extra CP, throw an Ingenuity in there too.

    Inner Quiet, Waste Not, Ingenuity, 4 x Standard touch, Basic Synth x 2


    There is no reason you shouldn't have CP for that rotation at 40. Even vendor NQ Mythril accessories will get you enough CP to make that work
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/1445972/

  7. #7
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Yeah, the key is to have up-to-date gear.

    If your gear is outdated, you aren't gonna do crap.

    Though, IIRC, the game assumes you're not wearing full HQs until at least Level 30.

    IMO, I'd make NQs of the latest tools, clothes, and jewelry and then try for HQ blacksmith tools and then once you have those, gradually make the other classes' one-by-one. And once you have HQ tools, try for HQ clothes, and then HQ Jewelry.

    Once you have a set of HQ equipment, you got your foot in the door. Don't get lazy and keep up to date and you should sail all the way. Well, theoretically. I don't know what happens between 50/60, 60/70 now. Not sure if Lv50 HQs is good enough to make HQ 51s for example. Might need a few scrip pieces, maybe tools at the very least.
    (0)
    Last edited by Maeka; 10-30-2019 at 12:23 PM.

  8. #8
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,902
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Listrella View Post
    well i'm only level 40 and I don't havee most of those skills yet, how am I supposed to reliably HQ when all I have is basic and standard touch which eats up too much CP and hasty touch which is too unreliable, they said they were making it easy so why the hell did they get rid of steady hand?
    When in doubt, get more CP on your gear so you can use more skills. Sure, higher craftsmanship makes your synths more powerful and higher control affects your touches in the same way, but having the CP to just do more of them(or more powerful versions) always ends up being better. And while melding is mostly for endgame gear, you can retrieve any materia up to grade 7 with a 100% return rate, so putting some cheap materia in your guaranteed slots can help a bit too.
    (1)

  9. #9
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,840
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Maeka View Post
    Yeah, the key is to have up-to-date gear.

    If your gear is outdated, you aren't gonna do crap.

    Though, IIRC, the game assumes you're not wearing full HQs until at least Level 30.
    I, and a couple people under my tutelage, have seen that you could start fairly reliably (subject to RNG, of course, since it wasn’t usually 100%) HQ’ing finished products starting in the low-mid 20’s, assuming both up to date HQ gear and a good selection of level 15 CC moves, from all NQ mats. I noticed that during 2.0, the others more recently (somewhen between the release of HW and the release of SB).

    In other words, its always been about having up to date gear, and a good selection of CC moves. Now, they’ve taken those CC moves away and provided some of them to everyone. But we’re still left with it being about up-to-date gear. So why are some people (not the person I quoted, obviously) surprised by it, or need to be reminded of it?
    (0)

  10. #10
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,428
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    And, you only use Hasty to squeeze out a bit more quality at the end when you're out of CP if you have durability left. It's too risky to use earlier and waste steps on fails.
    (1)

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