Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 37 of 37

Hybrid View

  1. #1
    Player
    Jimmymagic's Avatar
    Join Date
    Oct 2018
    Location
    Ul dah
    Posts
    230
    Character
    Hector Dragonslayer
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Blokeymon View Post
    Imagine having risk/reward in a game.

    Just imagine.

    Also, this.
    Right on the money, " OH no changes damn it all."
    (0)

  2. #2
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,429
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Blokeymon View Post
    Imagine having risk/reward in a game.

    Just imagine.
    I'l try, but I see no risk in sight.
    (0)

  3. #3
    Player
    AbelArchaniEA's Avatar
    Join Date
    Jun 2017
    Posts
    138
    Character
    Abel Archani
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Thaeros View Post
    <hmm title should have been: "From an Omnicrafter" but my brain's raging fury typed what is actually there>

    Okay who thought any of this was good? Seriously?

    1. No steady hand + No reclaim = Rapid Syn + Hasty Touch put in trash can. No way am I going to risk losing potentially HOURS of material gathering on a 50%-60% success rate with a ZERO chance of getting my mats back on a RNG slap across the face.

    2. You guys made this MORE macro friendly, not less. Most things are success near guaranteed, those that aren't are trash canned, plus no claim. What? HQ gathering items into crafting mats was a pain where rapid syn and hasty touch were needed, now that is not going to happen. Still trying to figure out how to do that.

    3. LOL that rapid syn trait bumping the advancement to 500% but still keeping it a 50% chance of working. You know what this translates to? SE slapping you in the face or LOLing at you for actually using rapid syn instead of trash canning it.

    4. Less bloat is wonderful, however the rapid syn + hasty touch thing is lemminged off the cliff (just go ahead and remove these skills you will see NOONE using them as they are).

    *5. And no comfort zone :/

    {im glad im not a low level crafter. I imagine crafting HQ for GC or rowen is a freakin nightmare with skill cp being the same and CP only getting good as your level goes up. I remember using that 50+ free stack skill for free +40 completion in an effort to get more CP from comfort zone repeated usages. well no more for that. did that until level 70. glad Im 80 havent done that in ShB. rip you low levels}

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Patient touch is also 50% so no extra stacks of inner quiet. No rapid syn at 300%, so I'm stuck with 120% or 150%. No master mend 2 for +60 duribility for 92 (got 30 for 88).

    So how is making crafting more accessible? Note new items have quality of 44,450 and completion of 6700+. It would normally take three+ rapid synths to get the lesser 5500s. So now its 8? So how do you get inner quiet to 11 stacks let alone quality to 100%? 5.0 I could get HQ with all NQ is I was incredibly lucky, adn even then I used 50% mats. Now I wouldn't even try to HQ without 100% HQ mats, and I'm not even sure I want to try and risk losing 1+ million in mats...

    Someone prove me wrong, list how you HQ with these changes?
    You are assuming crafting was ever a challenge or was alive
    (0)

  4. #4
    Player
    Blokeymon's Avatar
    Join Date
    Apr 2014
    Location
    Ul'Dah
    Posts
    132
    Character
    Blokeymon Kenobi
    World
    Cerberus
    Main Class
    White Mage Lv 80
    This thread.

    What I'm seeing: "Changes have killed crafting:

    What I'm hearing:" I got a friend to craft me all the items needed to leveboost my crafters so now I don't really know how crafting actually works, and the friend who made me all my crafting macros has taken a break, and I don't understand the new skill tooltips enough to write my own, so I'll just blame SE instead because clearly it's THEIR fault."

    Also, what is Manipulation, Waste Not, and Preparatory Touch?
    (3)
    <insert witty and amusing statement here>

  5. #5
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jimmymagic View Post
    or don't use macros for crafting at all....cheaters lol
    If it was cheating, it wouldn't be available as an option by the devs.
    (1)



    Baby, tell me, what's your motive?

  6. #6
    Player
    Zildaren's Avatar
    Join Date
    Oct 2019
    Posts
    4
    Character
    Zildaren Darkflame
    World
    Behemoth
    Main Class
    Miner Lv 80
    Reclaim was useful! No one will take any chances on rotations and there is no recovery for human error on expensive crafts.
    (0)

  7. #7
    Player
    EZ5902's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Ruby Wesson
    World
    Raiden
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Zildaren View Post
    Reclaim was useful! No one will take any chances on rotations and there is no recovery for human error on expensive crafts.
    "was" been the correct word when hasty was a thing, after we got new touch actions, both hasty and reclaim became useless because crafts were guaranteed 100% complete.
    (0)

Page 4 of 4 FirstFirst ... 2 3 4