I know it's early, but just based on maybe duels and test dummy, how does everyone feel about the PvP changes?
Here's some feedback from me for Warriors
Infuriate and Inner Chaos/Chaotic Cyclone
I feel sorta vindicated complaining about infuriate/ic and how it was weird that RAGE SPENDERS contributed so much to RAGE GENERATION, and how that made Stormspath pretty much obsolete.
IC/Chaotic Cyclone no longer generates 25 rage - and this is a GREAT thing. There's actually opportunity in the rotation to use Stormspath. And Stormspath has been buffed 2 ways. One, its potency was straight increased, and two, IC/Chaotic Cyclone grants a dps buff - Wars get their dps buff back, yay!
DPS Buff is back! (Old Eye/Butcher's Block Buff)
Sort of! It's attached to Inner Chaos/Chaotic Cyclone now. Which I REALLY appreciate. Although I liked not having a buff and therefore a lower ramp up that was possible previously, I find it really cool that by attaching a dps buff to Inner Chaos/Chaotic Cyclone, it PREVENTS double spamming the actions whenever you have the Infuriate charges to do so.
This makes InnerChaos/Chaotic Cyclone feel more measured. Less spammy. Also, a buff to keep track of actually makes things a bit more interesting. That it buffs healing from Stormspath and Mythril Tempest is also great.
Onslaught No Longer Tied to Stun
Another great improvement. I brought this up in a previous post. Seems like SE and I see eye to eye on this stuff = D
They took the stun off Onslaught and gave all tanks Low Blow. This is terrific. I can gap close when I want to gap close and stun when I want to stun. This is how it should be! Different effects shouldn't be crammed together into single actions, because it creates the sort of forced choices that aren't fun. Separating these two actions give Wars what other tanks already had, freedom to choose between what should have always been two actions.
Steel Cyclone is back baby! AOE Combo
This is probably my second favorite change after the Infuriate/IC thing. They gave all tanks an AOE combo. And wars get to combo Steel Cyclone from Mythril Tempest. This is beautiful. I love it. I wish I could do this in PvE!
And it heals! And it benefits from IC/Chaotic Cyclone dps buff! And it generates in two global cooldowns the same amount of rage as the Stormspath combo. Cool!
Inner Release cooldown reduced to 45 Secs
This is a great QOL change. Lines up with Holmgang. I'll take it!
Tomahawk Generates Rage
Another awesome change. I think this is the next best thing to making Onslaught free of rage cost. At least against ranged fighters, Warriors can now generate rage TO THEN use Onslaught to gap close.
Suggestions for Still Existing Issues - Some things I think should still be looked at...
I really like the changes above. I really do, but here are just a few things I think SE should still take a look at.
Nascent Flash still requires a target - Still a huge issue
I spent like 20 minutes dueling a paladin. I don't mean to drag another job into the discussion or say balance should be around 1v1's, but paladin healing and mitigation is nuts and leagues beyond Warrior IF nascent flash is not useable. I mean holy spirit heal is just crazy, but, I bet the discrepancy between Paladin and Warrior self-sustain would not be as wide as it is if NAscent Flash did not have a party target requirement and warriors had access to it at all times.
The problem partly is that Nascent flash, like the older version of Onslaught, crams two effects into a single button and forces the player to choose one benefit over another. What I mean is, with Onslaught for example, there are times when you want to gap close and there are times when you want to stun. By having both be part of one action, you force the player to use Onslaught when they want to stun, and thereby force them to forego the option to gap close for the remainder of the cooldown window because they wanted to stun... No other tank had to forego the benefit of gap closing IN ORDER to stun. Glad they fixed this.
But this sort of 2-in-1 cramming and forced choices still exists with Nascent Flash.
With Nascent Flash, sometimes the player just wants to heal himself, and his party member doesn't necessarily need healing, but the player has to forego the option of healing his party member for the duration of the cooldown if he chooses to use Nascent Flash for self-healing purposes now. And on the flip side, if a party member needs healing and the Warrior doesn't, he foregoes the benefit of self-healing in order to heal a party member.
What further complicates things with Nascent Flash is that the focus appears to be FOR PARTY SUPPORT. It appears that the primary purpose of Nascent Flash is like Intervention for Paladins. It's meant to save a single party member if he or she is in danger.
But with Nascent Flash's self-sustain purpose TIED TO the the party-support purpose, it creates the ridiculous situation where the warrior is UNABLE TO HEAL HIMSELF BECAUSE HE IS UNABLE TO HEAL SOMEONE ELSE WHO MAY OR MAY NOT NEED TO BE HEALED.
This is ridiculous. I'm sure there are some technical issues which make splitting up the action difficult or some other considerations like button bloat.
But please, please, SPLIT NASCENT FLASH into nascent flash and nascent glint IF you (SE) are unwilling or unable to make nascent flash self-targettable or just have the self-healing portion of the action useable without a target.
The improvements allowing for stormspath to be used in a rotation is great, and the healing pots are great (but all tanks get them), but Nascent Flash needs to still be split from Nascent Glint.
Or, how's this, add Equilibrium and make it share a cooldown with Nascent Flash. Adjust Equilibriums heal accordingly for balance and there - band aid fix which I'm fine with for pvp.
Conclusion
Most of what I hoped would change for war did change. It's like SE read my mind! So, overall I'm happy with the changes Warriors got.
The only real complaint I have left is Nascent Flash requiring a target. Split its self-healing effect from its party-healing effect. Ideally, I would like to have Nascent Flash self-healing effect be useable when no target is selected. If that is not possible, split the action in two. Have a separate button for Nascent Flash and Nascent Glint.
That is all.

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