Quote Originally Posted by 3c-33 View Post
Well, I believe part of the reasoning here comes from emotional attachment to your own character, and the voice plays a part in that, so hearing something being forced onto your own character that doesn't sound right would be upsetting. Rather than continue dealing with this, some might find it easier to switch to a different voice because it would be one they're not already attached to or enjoyed. Maybe a good comparison would be something like, so I never played AST during stormblood, however i did play SCH and DRK, and when shadowbringers rolled around, I was very upset by the changes they had made to two of my favorite jobs. On the other hand, I never played AST, so I dont feel quite as much about the loss that others do about it, though I very much understand why it's a widely not well-received change. I kinda like AST how it is right now but I'd be willing to bet if I had played it previously I would probably be more bothered by it as I am with the jobs I did play.
Again, I will point out that I am strongly attached to my character emotionally. That's not where the disconnect is. I keep trying to connect by relating it to something like my character's height or eye color (two things that are extremely important), but those entail a change, not an addition. My character's battle voice(s) was never something I could choose at any point, and I had to get used to it. That might be part of my issue.

I remember when I read about the coming additions, I was really worried. Some characters are more expressive of pain than others when they are KO'd during combat, or after a fall, and I did not want this to change for my character as she just sounds more exhausted than actually in pain. So I guess I was a bit relieved that this didn't happen more than I was bothered by the additional grunts.

I am thinking that perhaps the best way for me to relate is if that change did happen. I'd get REALLY good at the game if that was the case xD