Quote Originally Posted by Akiudo View Post
not really, chances are if a class does 1000 dps more at 99 it will also do 1000 (or at least 800) more at 75%, or 50% , and in that regard its not only cutting edge progression, like yes, that where its most important, but exactly because not everyone can be the 99% allways top gameplay world first type of player it will allways be relevant.

imagine your group is doing a fight that needs 75000 raid dps, your group is doing 74.500-75.500 in an average try if no one dies (doesnt matter if this means your group sucks ass by current standarts or whatever, thats completly irrelevant to the discussion) , basically you get through if no one messes up and you got a good run as a group.

now imagine you change your class and suddenly you got a 1000 dps buffer, imagine a second player does the same and goes from one of the weaker to the stronger classes and suddenly you got a buffer of 1,5-2k. that may not sound like much, but in practice this is huge
And now imagine that job that is providing that damage buffer also can just raise people if they need to, because why the hell not.