Page 1 of 2 1 2 LastLast
Results 1 to 10 of 13
  1. #1
    Player
    Cyreil's Avatar
    Join Date
    Mar 2016
    Posts
    358
    Character
    Zyreil'a Yeren
    World
    Balmung
    Main Class
    Alchemist Lv 90

    Majority of skills available now have a pvp version with 5.1

    https://na.finalfantasyxiv.com/jobguide/pvp/

    Even classes that didn't have all their aoe now do and more it looks like. Gotta get ready for the Nadaam Frontline.

    Look over your class and see if you like it.
    (2)

  2. #2
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Kinda bummed they removed the stun from AST Celestial Opposition but at the same time I can't fault them for doing so. It got a little ridiculous in stuff like Shatter and Secure.

    I can't really comment on the rest of the changes without actually playing PVP but a quick scan of SCH makes me think it might actually be more viable now.
    (0)

  3. #3
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,737
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Kinda looks like they hit a reset button. AoE healing will be nice to have again. Tetra's back too.

    I'll miss fluid auraing people off ledges, though.
    (0)

  4. #4
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Fawkes View Post
    Kinda looks like they hit a reset button. AoE healing will be nice to have again. Tetra's back too.

    I'll miss fluid auraing people off ledges, though.
    The loss of healer CC is what's kinda making me frown with these patch notes. Yeah we still have the universal PVP role actions but I liked how PVP was one of the only modes left in the game where CC was still viable. I'd have preferred soft nerfs, or a hard nerf in the case of Celestial, to outright removal.
    (0)

  5. #5
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Healers are not the only ones who lose their CC, tanks also lost a lot of their CC these changes are ridiculous, everyone is going to play dps now.
    (0)

  6. #6
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    483
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    From what I can see of CC, it's now tank: Stun, draw-in, knockback, ninja: silence, other-melee: non, healer: sleep, ranged: silence, bind, heavy, black-mage: sleep, red mage: bind, summoner: non
    (0)

  7. #7
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Axing Fluid Aura while allowing SCH to retain Aura Burst is kind of silly.

    I don't think anyone could argue that the AoE stun on Celestial Opposition was actually okay, though (That privilege apparently got shifted to SMN who now has a stun on Painflare).
    (0)

  8. #8
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,157
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Nedkel View Post
    Healers are not the only ones who lose their CC, tanks also lost a lot of their CC these changes are ridiculous, everyone is going to play dps now.
    This is a little over-dramatic and dodgy. I'd say having a universal stun and taking it off of some of the other actions, especially Onslaught, is going to have an overall net positive in most situations. The two more difficult things to evaluate is going to be GNB having to be in melee to stun and DRK losing their yoink without having to commit an action to it. I think GNB is losing out on the CC changes though I can't say I feel a lot of sympathy for the job with the damage it had at least in 5.0.

    Overall as a tank main I am happy with it and I thin we will have a reasonable participation rate.
    (0)
    Last edited by Esmoire; 10-29-2019 at 06:13 PM.

  9. #9
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,489
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kisshu View Post
    From what I can see of CC, it's now tank: Stun, draw-in, knockback, ninja: silence, other-melee: non, healer: sleep, ranged: silence, bind, heavy, black-mage: sleep, red mage: bind, summoner: non
    Small correction. SMNs have an AoE stun in their new Painflare.


    The real thing worth talking about is apparently ASTs can't forever obnoxiously insta-Benefic anymore, it seems like it's more like RDM's trait where you need to hardcast something 1st to get one instant follow-up spell.
    (1)
    Last edited by Cidel; 10-29-2019 at 06:41 PM.

  10. #10
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    483
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Cidel View Post
    The real thing worth talking about is apparently ASTs can't forever obnoxiously insta-Benefic anymore, it seems like it's more like RDM's trait where you need to hardcast something 1st to get one instant follow-up spell.
    This along with the AoE stun from AST and other direct healing potency nerfs seems to me they want to push healers to the back line out of harms way. Teams have to ensure their healers are more protected now than before.
    (1)

Page 1 of 2 1 2 LastLast