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  1. #121
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    That is kinda odd, like there's talk about LNC/PUG survivability but don't they also have HP cure moves. While sure other classes can make use of second wind PUG does get the enhancement of increasing amount cured by 25%. Life Surge seems pretty decent, 500 TP, 3 auto-attacks cure you and it's every 30 seconds, so if you're hurting hit it up. Unlike the MAR version which is a single attack that relies on using a TP move to get it off or a combo ability with a longer recast time.

    When I look at the class abilities I see that they all serve a balanced purpose in the scheme of classes. Marauder is meant to be a heavy hitter but more offense rather then reliance on crit hits, but they also have lower accuracy. I see Lancers as a class with high accuracy and crit hit rate but they don't have the some offensive strength as Maraduer, but they do get abilities that let them sacrifice HP to perform stronger attacks and with DRG they can perform burst damage then shed hate while continuing to fight without worrying about getting hit. Puglist come off as a jack of all trades, they have 3 stances(when MNK) that all serve a unique purpose. If you are DDing Fire stance is the way to go, if you find yourself taking hit or wanting to reduce dmg from AOE physical attacks Earth Stance is the way to go, if you can anticipate the AOE then pop the stance when the time comes. If you're looking to spend TP faster or get away from mobs, then pop Wind stance and kite a group or release a flurry of weponskill combos while reducing the amount of time you have to do it again. Perhaps you don't need the fire stance increase dmg with those and are aiming to enfeeble and with MNK that's nothing to blow off with their Dragon Kick "Disable Weaponskill" combo, Demolish "Dispel" combo, or their Aura Pulse "AOE Slow" combo.

    Everything comes down to a situation though and that's how the player focus' their abilities, do they mainly aim for destroying the mob right away or do they focus moreso on using combos to infilct enfeebles? Or do they attempt to incapacitate the mob to weaken it. So yea, everything is situational, but just because Marauder has a lot of power, it's pretty much all that's going for it, they can take a hit and be hit, aside from the AOE Steel Cyclone stun which is a 3 move combo or a 3k TP move,the Fracture Parry counter with a chance to disable WS and the enhance provoke that lowers ATT.

    I just honestly don't see any classes needing to be buffed if you look through all the abilities you can see where their strengths and weaknesses lie and I find it to balance it self out quite nicely.
    (0)

  2. #122
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    This thread is sorta... <.<;

    DRG and MNK are going to beat out a WAR on single target 10 times out of 10.

    Survivability is a joke, if you are going to die you are going to die regardless of which class it is (WAR still doesn't survive 100 swing even with higher Def. and HP when DPSing).

    WAR will do more -total- damage in AoE sitations such as Ant Princess (WARs 30-40k total damage, MNK/DRG ~10-14k depending on fight length). I'd say Moogle also but since they all have regen doing AoE on them doesn't do anything besides pad the meters.

    Saying a DPS is better because it survives better is so messed up; DPS should never get to the point where they need to assess if they will be able to live the boss for which class to go on besides for the obvious RANGE vs MELEE debate which is another thing entirely from this thread.
    (0)

  3. #123
    Player
    illriginalized's Avatar
    Join Date
    Dec 2011
    Posts
    289
    Character
    Illmortal Tyr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    You idiots better not get WAR nerfed. There's nothing wrong with WAR. WAR is a tank job. It hits hard and can handle a bit of damage. PLD is a tank job, less DPS but "SHOULD" handle a hell of a lot more damage than WAR.

    Nothing is wrong with MNK, OP you're an idiot

    Nothing is wrong with DRG, OP again, you're an idiot.
    (3)

  4. #124
    Player
    Kasathar's Avatar
    Join Date
    Dec 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Kasathar Belaris
    World
    Cactuar
    Main Class
    Warrior Lv 70
    I just play with people who don't have a corn cob up their butts and enjoy playing whatever they like.

    All these threads about making "cookie cutter parties" and "job requirements" really make me sick. It was one of the few things I hated in FFXI.

    There is nothing wrong with WAR, DRG or MNK. What is wrong is people like the OP that are too lazy to find strategies to make the game more fun and rely on whatever Bluegrtr posts in their "FFXIV for Dummies" guides.
    (0)
    Last edited by Kasathar; 03-27-2012 at 01:55 PM.

  5. #125
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by illriginalized View Post
    You idiots better not get WAR nerfed.
    yea... and if Bayohne has been reading this today... then it may be too late

    Quote Originally Posted by illriginalized View Post
    Nothing is wrong with MNK, OP you're an idiot

    Nothing is wrong with DRG, OP again, you're an idiot.
    Come on.. just because it's the internet doesn't mean we have to talk like that to each other
    (0)

  6. #126
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    Well War is not my main (probably my third or fourth choice) but even I dont wanna se him nerfed, I like the new jobs very much.
    (0)

  7. #127
    Player

    Join Date
    Apr 2011
    Posts
    143
    I agree but- Monk can do fairly well as a tank- you just need to know how to play it..
    I dont know about dragoon although they seem to be pretty good at HIGH crit potency and High dammage Skills.
    You probably need mostly Crit rate and Accuracy gear to make up for the lose.

    FYI you can do faster run as Monk tank then a marauder tank- you can find it out in our website http://blog.dynastylinkshell.com/
    (0)

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