I see your point here. If a boss is week to something, wouldn't it try its best to protect itself from that aspect?I'm more for balancing encounters with bosses. Not the jobs themselves ^^;
Compare Chimera to Misers Mistress:
Chimera has high defense to physical attacks and punishes melee for being close to it with varying attacks while mages/bards chill in the distance and knock off a few pesky ants in the comfort of a safe spot so voice of the dragon wont hit them.
Misers Mistress is weak to melee attacks and her only AoE that can hit melee does...not scary damage. (Avoiding bad breath is easy too.) but BLM can still do really nice damage on her and can sleepga it's only threat in the battle, which is like 4 slugs? (If you're killing her quickly)
So basically,
Chimera: Melee have to dodge an array of attacks that happen all around Chimera that knock off 50% health or more and have nasty effects on them.
Misers Mistress: Mages are have to worry about a few slugs that can be slept, but the slugs are potentially dangerous if not handled.
It doesn't seem very balanced in a battle aspect.
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