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  1. #11
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by SirOleas View Post
    ^ This.
    I hate the fact that True Thrust > Heavy Thrust will only stun if you're being targeted by the mob. This was changed for 1.21 mind you. It use to stun period.

    Two stuns + elusive jump = Decent chance at evading/stopping certain TP attacks that could potentially kill a DRG. It makes no sense that a DRG have a combo that stuns when being targeted when the whole idea is to minimize your enmity. The AF screams this with a whopping -15 enmity on feet alone. another -10 on hands. When is the mob ever going to be facing you? (A mob that is going to be able to kill you that is.)
    Really? Because I'm pretty sure it makes complete sense.

    What happens when all of your enmity reduce skills happen to be on cool-down.
    It is a glass cannon, so when you DO pull enmity your screwed if you cant stop something from attacking you.
    The BEST solution is to keep it stunned until you can successfully rid yourself of enmity.
    That particular combo is not meant JUST for damage, its meant as a safty net.

    I think people need to look closer at how things work in this game because they obviously arnt.
    I haven't even maxed my classes but by reading skill descriptions, you can get a great estimate as to how something is supposed to be used.

    SE has built multiple prevenative measures into each class. This is why DRG gets SO much enmity reduce. Yes, there may be an already low chance for something to hit you IF everything is going according to plan.
    (1)
    Last edited by AceofRains; 03-26-2012 at 04:05 AM.

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