Quote Originally Posted by Lersayil View Post
Now, this doesn't mean such content cant be fun or that it doesn't have a place in the game... but why mess with the dungeon formula? Sure, current mechanics aren't perfect, but it doesn't need gimmicky sweeping changes to "fix" them. It just needs continuous refinement.
Because, in my opinion, the current formula gives incredibly dull dungeons. Lorewise, when you're supposed to have wide open areas like the Burn or a village like Holminster...you end in a straight line with waist-high fence as a dumb excuse for why you can't stray from the path.