Quote Originally Posted by Granyala View Post
No.
What players want is fun. Most people do not find wiping fun and frankly put: 85% of this games community does not have, nor cares to acquire, the necessary skills to beat such content. These aren't nerd players of eld that rise to the challenge. The masses of players today have no interest in challenge. They want a quick and easy dopamine fix and then move on.

I am very much against "reward-forcing" gameplay. WoW does that far too much, to the point that the DEVs seemingly no longer care if the game is fun. If participation is too low, they just throw more rewards at the problem.
I find the kind of fights in which wiping is likely to occur at least once before completing the fight to be fun, but I'm also aware that I'm at least the 40% of a 60/40 split, if not as small as the 10 against 90. I'd love to get content modifications that allow for the experience I enjoy, but I think it'd probably best be done as a broad system addition (e.g. seemingly automatic content modifications for true hard modes through scaling and a slew of additional mechanics) that can then be applied universally to those who want it, giving the greatest efficiency in content put out per development time spent. I feel that a few prototypes and then entrance into that broad system alongside some daily bonus dungeons (both modes, but, yes, with the hard mode rewarded at least proportionately to its time spent) would also draw the most players who previously did not enjoy challenge into at least considering whether they want to get better at the game.

And, honestly, I do find such options vital to the game's longevity. "Quick and easy dopamine fixes," as you put it, gradually build a tolerance. There has to be some way to still get that enjoyment even after becoming capable with and invested in the mechanics of combat, and ideally beyond just Savage 8-mans.