Quote Originally Posted by Connor View Post
So from my understanding of this thread:

We don’t want dungeons to have decision making, or difficult enemies, or enemies that require specific strategies to defeat, or enemy abilities that have an effect beyond ‘deals direct damage’, and we don’t want access to any sort of skill that might impede the enemy in some way?
/facepalm

i know i know you think you are being clever with the "lulz gamerz r lazy and don't want to think" post. but the reality is that after the optimal way is found (and yes there will always be an optimal way found) toxicity will run rampant if anyone deviates from the optimal path.

as i said it makes me wonder if you all just play in static groups only or if you are newer to the genre. because if you ever tried to deviate from the expected route in a game like WoW that did have big dungeons with many different paths, hell it had dungeons that you could exploit the terrain in order to bypass encounters.

and guess what if you didn't know (especially as the tank) the fastest way to go or how to exploit the terrain you were yelled at and usually kicked from the group. how do i know? well a couple times i decided to actually tank for a LFG group in WoW i went into a dungeon that i didn't know the fastest path. i didn't know there was a place you could jump over some terrain and i generally got a little lost(it was early in my wow "career")

i was called just about every name in the book and then booted "becuz noob"