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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Reynhart View Post
    Except that we're talking about "less reward" faster. Going through Sastasha by ignoring all optionnal rooms is faster, but it would give you less reward. Of course, once you decide to do the full run, killing mobs faster...will be faster.
    The optimal path is the one that has the most reward per time spent, including time spent in queue. If a lesser reward nonetheless ends up more efficient due to the more greatly reduced time spent, you at best create a divide between premades quickly spamming the dungeon and DF DPS who'd rather earn back their time spent in queue with a full clear.

    Ramping up rewards merely moves the balancing point for rewards; it does not suddenly fix all balancing issues.

    The point is, why the obsession with the two-in-one deal? Why not just have the option of a harder/longer and easier/shorter dungeons runs altogether, ideally in different roulettes, saving us the conflicts of interest? Those who wanted A are presented with something in which to best do A; those who wanted B are presented with something in which to best do B.

    Tl;dr: I want harder, longer dungeons. But I want a party who does, too. Let me choose what I want rather than leaving that for in-instance arguments from which the tank or healer will almost certainly leave in a puff of pettiness and lose more efficiency than any other factor could have been responsible for until we inevitably all just go the shortest route as to avoid dealing with drama.
    (1)
    Last edited by Shurrikhan; 11-01-2019 at 06:57 AM.