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  1. #11
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lord_Umbra View Post
    No one or most don't want to spend a full lockout in a dungeon checking alternative paths.
    In what world a full run of Sastasha, Toto-Rak or Temple of Qarn would ever come close to take "a full lockout" ?
    If you had a bonus reward (including roulette reward) as low as 20% for killing everyone in those dungeons, you'd still have a better reward/time ratio.

    What should be done, however, is to redistribute dungeon Xp so that finishing the dungeon would give the main part of xp gain.

    Also, dungeons should have secondary objectives bonuses to encourage skill. (No death, don't let any bee use final sting, interrupt at least x casts, etc...)
    (1)
    Last edited by Reynhart; 10-31-2019 at 05:02 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.