This thread is basically the same as the other thread a while back that was asking for more endgame content. That whole thread was them trying to show that there are players that want more engaging content but hilarious enough it got bombarded by people who somehow felt attacked. I honestly think it's too late for them to even attempt to make dungeons more interesting without being raged on by someone having too much life in the way and that we all need to get dumbed down for them and their cause.

I mean just look at normal Coil Raids. They refuse to add those to Raid roulette because people got traumatized over meteors and mechanics that actually required your full attention. Even with the power creep of being at level 80, I'm pretty sure people would nope out of there faster than the Duty even showing them what raid they got dropped into. This is most likely why we don't have roulette for Extreme trials either.

And even if we focus on dungeons, ARR is a prime example of why we can't have nice things. I started this game when we were mid-way through Heavensward and the number of times people would tell me how insane Pharos originally was made me really feel like I missed this game when they actually tried to challenge us outside of raids.

SE would have to literally, from this point onwards, to just stop listening to people who always have a life story of excuses as to why they want 2-second dungeons and just create dungeons that cant be completed in less than fifteen minutes. Dungeons that make people think or engage you enough to where you don't even notice how long you were in there could become their focus. But this is all easier said than done. From dungeons to raids, they would have to completely rework the way they think and how they respond to the player base.

Just my thoughts on this topic.