Quote Originally Posted by Malzian View Post
"Give us back branching dungeons so people will find the most expedient route through them and berate you if you want to go explore the other way!" >.>
Sadly... yes.

Even if they removed the timer on dungeons, people would feel a need to speed them.

There is a solution though: no rewards for dungeon completion. Take the reward - and split it around the dungeon onto all of the bosses AND trash mobs.
- Now you can add in as many optional paths as you want, and the more of them people do, the more 'loot' they get.

That said, complex multi path dungeons haven't been a thing in MMOs since the Cataclysm expansion removed them from World of Warcraft. Even there, they stopped making them in 2007 with WoW's first expansion. Only classic WoW had them. Other MMOs? I dunno - I have not seen a single MMO newer than WoW that has had them. I imagine older MMOs did, but unless you count a few of the more 'peculiar' Guild Wars 1 missions, I haven't seen examples.