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  1. #11
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90

    Question

    Quote Originally Posted by Renkei View Post
    I'm not misinformed you purely are you need to look at all percentiles add them up and then you'll receive an average.
    Added them up from the current Titan savage parse rDPS rankings, here's what I got:
    DRG/MCH
    Total Parses: 10,334 / 5,095

    Max: 14,455.74 / 13,326.50
    UpQ: 13,948.63 / 12,958.20
    Med: 13,433.82 / 12,530.70
    LoQ: 12,805.13 / 11,941.67
    Min: 12,131.46 / 11,309.80

    Range: 2,324.28 / 2,016.7

    Average: 13,354.954 / 12,413.37

    Not sure how I glean from that that DRGs are outdamaged in any way (in fact I see the opposite: MCH is outclassed at every single percentile). When looking at averages, unsurprisingly the job with the higher parses in every single category has the higher average than its competitor, although I fail to see what else I could glean from here, I did it to humor you.

    I also don't see what equations you had to use to calculate a skill ceiling. I'm not sure what metadata you're referencing; metadata on your Official Forum posts? Metadata on your FFLogs uploads? I'm not sure what information that would provide you either.

    You're adding aDPS and rDPS together which itself makes no sense since one is pDPS+takeDPS-tetherDPS and the other is pDPS+giveDPS-takeDPS. Looking at the rDPS differentials, they range from ~1,100 at the top to ~800 at the bottom. This is rDPS by the way, or total party contribution: a Machinist is worth 800-1,100 less DPS to the party than a Dragoon. That's not insignificant, and it leads to issues of composition rigidity. There's almost no reason to ever veer away from 2m/1c/1r in the optimal composition in 5.05; in fact, the only reason there is would be 2m/2BLM, locking all of the other ranged DPS out.

    You're going to have to lay out your math completely bare if you want to convince anyone of your position, because the statistics as I see them do not agree with you.
    (4)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  2. 10-29-2019 12:45 PM

  3. #12
    Player
    Yarri's Avatar
    Join Date
    Oct 2019
    Posts
    1
    Character
    Yarri Locklight
    World
    Diabolos
    Main Class
    White Mage Lv 80
    As a dragoon main I approve these messages
    (0)

  4. #13
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,650
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    On the subject of Dragoon. I'll reiterate what I said in another thread. They were buffed for a single reason: SE doesn't want to nerf Monk.

    The adjustments to both Samurai and Ninja likely took this into effect, thus Dragoon would be lagging behind in the melee category if it weren't pushed up slightly.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #14
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Nin feels so weird to me atm, this is going to take some time to adjust to :P.
    It feels very slow to me atm.

    Ten Chi Jin is a lot more pleasant to use now tho.
    (1)

  6. #15
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    All ranged dps went from "Useless job" to "The 1% stats with a ranged slot filled is now worth it".

    It was the bare minimum to not replace the ranged spot with a Black mage or simply lock out ranged due to their low dps.

    Plus, MCH main issues are still here. Heat blast spam and weave, flamethrower is just to cheese 50 dps, wildfire is simply a "barely stronger hypercharge" every 120 seconds.
    Good thing they reduced Tactician/Samba/Troubadour to 120s so our utility is not worse than Addle anymore.

    The patch simply a bandaid fix around 4% DPS increase. It exists to keep the job alive, nothing more.
    (0)

  7. #16
    Player
    Rivinhal's Avatar
    Join Date
    Aug 2019
    Posts
    42
    Character
    Luna Fhey
    World
    Goblin
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Kolsykol View Post
    Nin feels so weird to me atm, this is going to take some time to adjust to :P.
    It feels very slow to me atm.

    Ten Chi Jin is a lot more pleasant to use now tho.
    Oddly enough though, I don't mind it. It feels a bit slower, but more calculated since potencies have been increased.

    The little bit I played was weird, but enjoyable.
    (0)

  8. #17
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ForteNightshade View Post
    On the subject of Dragoon. I'll reiterate what I said in another thread. They were buffed for a single reason: SE doesn't want to nerf Monk.
    Nerfing Monk would have fixed nothing that is/was/is still wrong with the other jobs in the game. Fixing mechanical deficiencies, or at least attempting to, was the right move across the board. Whether they actually succeeded, well, the patch came out yesterday. Everyone is going to have a better idea of where they stand soon enough.

    -

    The Anatman change is flat out nonsense. If they didn't want it used during the opener, they wouldn't have left it working the way it does. Even if you miss the 'invisible' server tick (it STILL operates off that, what the heck there has got to be a better way), it still feels like its the fastest way to push into GL3-4 at the start of a fight. It'll keep getting used, only now it's clunky and even less fun to use then before, thanks to being on the weaponskill CD.

    SE pretty much has no real gameplan when it comes to Monks, beyond just hammering the nails that stick out by making the job perform well in unexpected or unintended ways. They did it with the Tornado Kick rotation, and they've done it again here. I guess at this point the dart board they use for monk design has sticky notes all over it that say things like:

    "keep elemental fists no matter what"
    "tornado kick should stay worthless"
    "nobody likes positionals, give monks buttons to ignore positionals"
    "make sure the entire rotation is filled with positionals"

    Somewhere in a nearby trashcan is another note, crumpled up, that reads "lol six sided star" or whatever the equivalent of that would be in Japanese.
    (2)

  9. #18
    Player
    Yani-Madara's Avatar
    Join Date
    Oct 2019
    Location
    Limsa
    Posts
    44
    Character
    Kaiser Veritas
    World
    Brynhildr
    Main Class
    Samurai Lv 80
    For me, the ninja changes (except TCJ) are so bad that I no longer enjoy the class.

    I picked Nin because of it's speed and variety. Now the optimal rotation will be something like:
    Mostly 1-2-3 basic combo (waiting around doing nothing because almost no weaving except for bhava), a few ninjutsu after that and save everything else for the Trick Attack to burst.

    I'm trying MCH but so far it suffers from this same burst cluttering.

    Really hoping they move the mudra gcd to ninjutsus (keep speed and alleviate ping issues that way)
    and restore shadowfang to how it was before in a future patch or I'll likely quit this game.

    Some are happy they can add Nin to their repertoire of jobs they use, but to those of us that loved the previously fast Nin we are left with nothing.
    (1)

  10. #19
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by wereotter View Post
    It's a shame that monk isn't samurai... then when you get your one niche skill, everyone would whine to the point that Square completely changes it between the X.0 and the X.1 patch into something that's part of your normal damage rotation.... -_-
    Samurai already had one niche skill in Meditate. Shoha gave us another. It'd be like you only being able to use Forbidden Chakra after Anatman finishes. Now it's more like your Deep Meditation trait where we gain stacks from certain attacks.
    (0)

  11. #20
    Player
    Straynge's Avatar
    Join Date
    Aug 2017
    Posts
    99
    Character
    Ferris Straynge
    World
    Midgardsormr
    Main Class
    Archer Lv 80
    Quote Originally Posted by Rika007 View Post
    Sure. We can do that the moment they start reintroducing fights that actually force a Melee to struggle to keep up time and miss positionals. Except we know that was going to happen because melee players rightly voiced their concerns about it over and over again for the better part of 6 years. The idea that ranged have this massive advantage over melee in terms of uptime started falling apart in Stormblood, and has truly died in Shadowbringers. The only fight that even slightly punishes melee optimization is Eden prime, which is nothing to the insanity that Melee used to have to deal with in 2.X and 3.X.
    After playing a bard and watching the pure insanity that a lot of melee had to go through for so long I really don't care if they do more damage. I'd rather be sitting WAY back and always be in the right position at the right time. It just makes it so much easier. They can have the damage while I'll keep my peace of mind lol. I tried playing melee back in the day and ran right back to my bard lol. It's probably much better now but I love my Bard so it's what I use in all raids/dungeons. I don't mind solo'ing melee classes but for party content I'll stick to my Bard.
    (2)

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