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  1. #1
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90

    Patch 5.1, the good and the bad

    This is just my opinion of course, but I would like to hear from others on what they think about the changes coming tomorrow.

    DRG (4/10): DRG got some small damage buffs, and a nice QoL change with Blood of the Dragon. These changes feel a bit unnecessary to me, considering how strong DRG is right now anyways. I feel like DRG was probably the best balanced class of them all, but we'll see how everything balances out in the next couple weeks.

    NIN (8/10): NIN is getting a massive rework, the class ping reliance seems to be dropping and the DPS gain from TA is getting nerfed, but the class looks to be getting some major personal DPS increases to compensate. This is probably the change I am the most excited about. My NIN is already at 80, and I'm looking forward to gearing it more.

    MNK (2/10): MNK got a nerf to Mantra, which was definitely warranted, but then got an odd change to Anatman. I have toyed a bit with MNK, but will not likely be picking it up again for a while.

    SAM: (7/10): SAM looks like it is finally getting the damage output it deserves, considering it has absolutely no utility. Looking forward to the changes and the new actions.

    BRD: (5/10): Overall, I'm happy with the more party focused buffs that BRD is getting back. The class definitely does not feel like it has enough support; however, it is clear that Square is really scared to make it too strong, since they nerfed the personal damage to compensate.

    MCN: (8/10): This is the second class I'm most excited about. The buffs the MCN look really good and are definitely needed so that it can take the high DPS, no support spot for ranged DPS

    DNC: (9/10): A million people are leveling DNC right now in anticipation of the DPS buffs. They are getting massive buffs and it's a good thing too, because they were woefully underpowered. Get ready to see a lot of them in your parties.

    SMN: No comment because I am not familiar enough with the class to make a judgement.

    RDM: (7/10): This is another class that desperately needed some DPS buffs, and it looks like they are getting them. It's hard to tell if it will be enough, or if they will still be at the bottom of the barrel because of the utility tax that is always so heavy on the class.

    BLM: (7/10): Nothing but a QoL increase here, and I like it. BLM is in arguably the best place it ever has been in the game's history. Don't mess up a good thing! I'm glad they didn't nerf BLM, and are choosing to elevate other DPS instead.


    Patch Overall (7/10): I'm really pleased with the vast majority of the changes to DPS classes! Not everything is perfect and a couple of things are questionable, but I haven't been this excited about the game since 5.0 launched!
    (0)

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,301
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I'm very excited for NIN for the sole reason that it will finally become playable for me with the mudra changes! Horray... And Ten Chi Jin change is also pretty neat!

    BRD... I'm very happy with buffs being brought back. There's one minor change I'm waiting for a - long - time though, and I keep thinking that is an issue just for me: Bloodletter animation is way too long, I know in numbers this doesn't mean anything, but visually it feels like you're lagging. They should speed up that a bunch.
    (2)

  3. #3
    Player
    Renkei's Avatar
    Join Date
    Sep 2013
    Posts
    205
    Character
    Renkei Fukai
    World
    Midgardsormr
    Main Class
    Dragoon Lv 80
    Drg damage output isn't as high as you think MCH deals more damage up to 85% percentile and has half the skill ceiling. This isn't a huge potency increase these skills are once every 30 seconds to a minute whole all mchs buffs are 60 potency flat across their normal combo.
    (1)

  4. #4
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Renkei View Post
    Drg damage output isn't as high as you think MCH deals more damage up to 85% percentile and has half the skill ceiling. This isn't a huge potency increase these skills are once every 30 seconds to a minute whole all mchs buffs are 60 potency flat across their normal combo.
    Are you talking about rDPS or pDPS? Because I would expect that DRG rDPS is quite a bit better due to Dragon Sight and Battle Litany.
    (4)

  5. #5
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    Speaking about the RDM changes, just the buffs to our Verspells, Jolt, and C6 alone basically halve the gap between us and BLM. Not to mention the rotational impact from the new Acceleration and the massive Reprise buff, which might be an even bigger boost.
    (2)

  6. #6
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    The Anatman change is intended to prevent Monk from using it during the opener. Not only is it looking like it will be unsuccessful and only make its use in the opener clunkier but the change as intended basically leaves Anatman with no uses outside of extremely niche ones.

    On a job that's already got a ton of skills that only have extreme niche uses it's pretty bad.
    (4)
    Last edited by SpeckledBurd; 10-29-2019 at 11:03 AM.

  7. #7
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Renkei View Post
    Drg damage output isn't as high as you think MCH deals more damage up to 85% percentile and has half the skill ceiling. This isn't a huge potency increase these skills are once every 30 seconds to a minute whole all mchs buffs are 60 potency flat across their normal combo.
    I think you're misinformed. I just checked the site that shouldn't be named and DRG is infront of MCH by roughly 1000~ DPS. DRG raid contribution is around 500-600. Still putting it ahead of MCH.
    (5)

  8. #8
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    The Anatman change is intended to prevent Monk from using it during the opener. Not only is it looking like it will be unsuccessful and only make its use in the opener less but the change as intended basically leaves Anatman with no uses outside of extremely niche uses.

    On a job that's already got a ton of skills that only have extreme niche uses it's pretty bad.
    It's a shame that monk isn't samurai... then when you get your one niche skill, everyone would whine to the point that Square completely changes it between the X.0 and the X.1 patch into something that's part of your normal damage rotation.... -_-
    (2)

  9. #9
    Player
    Renkei's Avatar
    Join Date
    Sep 2013
    Posts
    205
    Character
    Renkei Fukai
    World
    Midgardsormr
    Main Class
    Dragoon Lv 80
    I'm not misinformed you purely are you need to look at all percentiles add them up and then you'll receive an average. With that average you'll see that up to 80 percentile drgs get out damaged. The skill ceiling for drg is about 3800 while the skill ceiling for mch is 2400. I've ran meta data in my old posts going through 1-99 percentile so don't start claiming I'm misinformed. You haven't even bothered to look at averages and instead just looked at the top. The differenc is 458 aDps and 542 rdps which ads up to 1k in total, that's hardly anything considering mch isn't ranged limited and doesn't have positional requirements. Mch is skill ceiling limited that isn't misinformation it's the truth, that's why their damage caps out you rangers need to stop picking on drg it doesn't even share gear with any other class. BRD and MCH are being power creeped hard by dancer. Drg isn't the problem here, and mch just got buffed so your adps will end up being the same anyways.

    If you wanna out damage melee they should bring casting back to ranged DPS.
    (0)
    Last edited by Renkei; 10-29-2019 at 11:55 AM.

  10. #10
    Player
    Rika007's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    368
    Character
    Rika Lockhart
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Renkei View Post
    If you wanna out damage melee they should bring casting back to ranged DPS.
    Sure. We can do that the moment they start reintroducing fights that actually force a Melee to struggle to keep up time and miss positionals. Except we know that was going to happen because melee players rightly voiced their concerns about it over and over again for the better part of 6 years. The idea that ranged have this massive advantage over melee in terms of uptime started falling apart in Stormblood, and has truly died in Shadowbringers. The only fight that even slightly punishes melee optimization is Eden prime, which is nothing to the insanity that Melee used to have to deal with in 2.X and 3.X.
    (2)

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