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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    SCH's capstone abilities clash and contradict each other rather than complement each other.

    Dissipate removes the core aspect of your job. (Imagine if something completely locked out the Fire spells from BLM) and stops fairy gauge accumulation. I've never liked Dissipate. If you're in a position where you need Aetherflow stacks NOW, you're in a bad spot and losing your fairy is not what you want to do.

    Fey Union is clunky, and slow.

    Seraph makes Dissipate pointless.
    (13)
    Last edited by Deceptus; 10-29-2019 at 11:31 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player
    Verlyn's Avatar
    Join Date
    Dec 2013
    Posts
    230
    Character
    Leif Freivjr
    World
    Ultros
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Deceptus View Post
    SCH's capstone abilities clash and contradict each other rather than complement each other.

    Dissipate removes the core aspect of your job. (Imagine if something completely locked out the Fire spells from BLM) and stops fairy gauge accumulation. I've never liked Dissipate. If you're in a position where you need Aetherflow stacks NOW, you're in a bad spot and losing your fairy is not what you want to do.

    Fey Union is clunky, and slow.

    Seraph makes Dissipate pointless.
    The best part of Fey union is that telling your fairy to do literally anything else cuts it off.
    (3)

  3. #3
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    From my personal experience

    All 3 healers are a chore to do solo and story play. They play almost exactly the same outside of duties from level 30 to 80 (doing scholar on alt) and far too homonegized. While I am of the opinion that there should be some basic homogenisation (light/heavy heal, aoe heal, raise, basic attack and minimum 1 dot) I believe that too much has been pruned.They need varying attack options just as much as healing options. Not many mind you, they arent a dps job. enough to give some variation but not many.

    Another big problem all healers have is the weakness of the aoe damage now. The mp costs are still high, but the effectiveness is so pitiful now there's instances where it might as well not bother with the aoe and just use single target attacks repeatedly.


    jobs now


    Whm has practically infinite mp, or at the very least enough mp restoration I have repeatedly been able to raise/medica 2/cure 3 repeatedly without hassle. Both during long fights and when I've just been picked off the ground after an occasional lapse of judgement
    Whm also doesnt have anything to manipulate its lillies with aside from instant heals. A little bit of decision making could be introduced where you can burn a lilly for something like a shield or a damaging hit instead. Not gaining lillies outside of combat should stay though.
    As a whm, I should not be spending 90% of my time casting glare/stone and be able to top everybody off with a single aoe afflatus rapture+plenary indulgence or assize in most content at 80

    Whm has also lost its druid like identity. Its only casting pure light magic now, no stone, no wind, and we haven't used water magic yet we look at Rdm and Yshtola with their aeros, stones and water 4 aoe nuke.

    1/2
    (8)
    Last edited by Recon1o6; 10-29-2019 at 09:41 PM.

  4. #4
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Astrologian...where do I start? Everything about its identity got removed between 3.5 and 5.0. The utility healer became a damage up bot where most of the time the numbers aren't noticable. While I am sympathetic to the devs wanting to reduce synergy, there's reducing synergy and removing it in all but name

    Astrologian's other main problem is lack of mp tools particularly with nct sect

    Potencies are finally up to reasonable levels for the most part in 5.1. Gravity is still weak though and its either needs a status effect or a potency boost for the first enemy.
    Astrologian is the support in the healer trio, alongside Whm's super heals and Sch shields and dps. The current card system is soul crushing and as a ps4 player the play action did nought but hinder me.
    From what I can see, a reasonable compromise on the old card system would have worked. Balance and spire were in need of a rework. I would offer these changes:

    Balance: If given to a healer, boosts damage by 10%. If given to dps or tank, gives them a bloodbath style effect restoring hp each attack = 10% of attack potency.
    Bole: Reduces damage by 10% for and heals the target equivalent to a 400 potency benefic.
    Ewer: Restores 3000 mp to the target
    Spire: Lowers the casting time for casters or the gcd for non casters (can't give a figure here, not very clear on gcd timings)
    Arrow: Increases crit rate by 10%
    Spear: Increases direct hit rate by 10%

    Additionally, spread and royal road should come back, but royal road should be restricted to aoe at 50% potency or less.

    Nocturnal astrologian is still inferior to Diural in terms of mp and its shields frankly are awful. Additionally, they aren't stackable unlike diurnal's regens.
    Astrologian as a whole also lost its time mage stuff. Stun on CO and Time dilate were fun and useful abilities, particularly in mobs and raids respectively

    Collective uncouncious needs some serious buffing given it roots the player, prevents them from abilities especially with the more mobile fights we're getting.

    Scholar is in the same boat as Astrologian in that the entirety of its identity and many of its core skills got gutted. I'm not that experienced with Scholar but I can tell there's a few issues.
    In addition, what the hell were the devs thinking adding a delay to the seraph? Seraph needs a slight boost to time and delay removed so we can get consolation done right.

    Scholar I have noticed also has trouble dealing with a Drk's LD. Given the devs don't seem to be changing that any time soon I have brought it up. Lustrate plus some hopeful crits seem to be the way most Sch's try to remove the walking dead status.

    Scholar's dpser of the healers also went to pieces in 5.0. I would suggest bringing at least one more dot to the kit again and bringing a buff to Art of war's potency. Bane as well.
    As a final note, I would also think something for the scholar to use the fairy for a dps attack (could be very useful solo)

    2/2
    (12)

  5. #5
    Player
    Axzeriuth's Avatar
    Join Date
    Sep 2013
    Posts
    42
    Character
    Axzer Riuth
    World
    Tonberry
    Main Class
    Astrologian Lv 80
    My main issue with AST is that the Play button was introduced and screwed up my hotbars. The class has enough buttons to push it would be nice if Draw/Play was the same button again.
    (3)

  6. 10-30-2019 04:43 PM

  7. #7
    Player
    Alex073088's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Conquest Zyuhninjn
    World
    Gilgamesh
    Main Class
    Scholar Lv 80
    Honestly, the scholar just is not fun to play anymore especially when doing pre-shadow bringer content and solo shadow bringer content. It is not fun to have a stale boring DPS management system, it is not fun to no longer be able to control the fairy simultaneously to the scholar when healing.
    (5)

  8. #8
    Player
    Sloprano's Avatar
    Join Date
    Oct 2014
    Posts
    282
    Character
    Quilia Labro
    World
    Cerberus
    Main Class
    Scholar Lv 100
    Seraph remains clunky and still awkward to use in combat, I find myself always shielding extra because I never know if Consolation will be out in time. I can subscribe to the thought that Scholar is about thinking ahead, preparing well ahead after knowing the fight, but then it's something they could have communicated with after they made the pet hotbar react faster than ever in StB only to throw the whole thing out the window. Love reading about technical difficulties and how it was dealt with in software and and I'm sure there is a story here. I would like to think they are getting better at seperating SCH and SMN, but they still seem to share some code in the pet department and they can't be efforted to make it different. I would like to be proven wrong, but SE is still tight-lipped about this and healers in general.

    Reading the LL digest I came across something peculiar:

    "There were many varying opinions in the bard feedback that we received. For example, some players were fine with bard focusing on personal damage, while others asked for more party support in exchange for personal damage. Though we had an incredibly difficult time making a decision, in the end, we decided to keep as much of bard’s current personal damage as possible while adding support effects to their songs."

    This sounds like the same heavy-hand approach SCH got and they made Bard a damage machine, but then some asked for some support options back. And they not only mentioned it but also implemented it in exchange for damage. Where is this mysterious group of players SE is actually conscidering concerns from and acknowledgning? If I could meet these players and ask how much it would cost to make them say 'Scholar is a clunky mess of bad decisions' and watch SE at the very least recognize concerns raised here. Like getting Selene back for support options. If their Balance Bot 3000 screams that Fey Wind's 3% haste, Fey silence and aeo esuna would throw the balance into turmoil then I have several ideas of what fat could be trimmed off, Chain Strat and Seraph for starters. Imagine the Live Letter: "Next we have a question from our Bard players: Why is Scholar a clunky.... oh Aha! Almost got us there! You almost made us talk about Scholars. Ha ha, nice try now go back to Broiling."
    (5)

  9. #9
    Player
    MaxDetroit's Avatar
    Join Date
    Nov 2013
    Posts
    67
    Character
    Bju Jojojoni
    World
    Lich
    Main Class
    White Mage Lv 95
    Piety is nearly useless at the moment.
    I play Whitemage and Scholar, and if you use Lucid Dreaming regulary, you should have no MP problems at all.

    Now, I got the ilvl 460 "Deepshadow Signum" staff for my whitemage. I was looking for the ilvl 465 staff from Hades (Kelesis) as an upgrade. Now I see that that staff has +455 Piety and I would lose nearly the same amount of Critical Hit, if I change to that staff. Doesn't feel right to me, actually.

    I think: Piety should give you magic resistence or another secondary value next to the MP regeneration. At the moment it's a stat you try to avoid (because other stats are far more valuable), and that shouldn't be the case in my opinion.
    (7)
    Allein sitzen, allein ruhen, allein gehen. Indem er sich selbst zähmt, wird er glücklich allein - allein im Wald.

  10. #10
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    SCH class design:

    -Fairy tether- locks your fairy out of her three core abilities in exchange for a mildly potent single target channeled heal that consumes resource and has limited range.
    -Dissipation- locks the scholar out of her pet completely, in exchange for a full stack of aetherflow and 20% increased healing. Fairy gauge doesnt accumulate for the duration so those three stacks of AF lose their value.
    -Summon Seraph- locks your fairy out of her Fairy tether and Veil abilities in exchange for stronger heals and two charges of mild Aoe heal + shield.

    Nothing in SCH's kit builds up. They are just loose CD's that you spend.
    (8)

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