Quote Originally Posted by Shurrikhan View Post
So it was terrible as implemented for not turning GL into a non-mechanic as AF/UI (cannot drop unless stunned for 6+ seconds just before Fire), BotD (refreshes for more duration than its own CD), and Huton (costing only 40 potency per minute to maintain) were? Should all three just turn just turn into permanent effects, or even traits so they stop using up our gauge space? At least we later got the Form Shift buff to bring our mechanic down to par.
Yes more Niche skills on one job that already has a ton of Niche Skills for the exact same purpose is bad. And it's actually worse when other Job mechanics can easily be worked around with powerful broadly useful skills.

I know you love screaming about "Muh job diversity" but Job diversity can shove it when all it works out into in actuality is one job is being arbitrarily lacking functionality because its activation requirements for abilities are asinine. It was stupid with Riddle of Earth in Stormblood needing you to take a hit as your only means of refreshing stacks and no one else had to, doubly so when you were actively punished for taking those hits by Vuln Stacks or other debuffs and it would be just as bad if our other option was having to stand in place while no one else was even mildly inconvenienced.

By all means, keep Greased Lightning as much of a Non-factor to upkeep now forever, because at least in the future I can hope for some new skills that I actually get to use rotationally instead of more terrible upkeep skills. Maybe they'll trim some of the ones we have and give us some of the other utility we lack like a damage free movement skill that I don't have to cram in my burst phase!

Probably not because the devs continue to prove they neither know what to do with Monk nor particularly care, but I can hope!