I read the notes but couldn't see a mention. I'm hoping I just missed it. ><
I read the notes but couldn't see a mention. I'm hoping I just missed it. ><
Only if you buy retainers, but they didn't add more purchasable ones. As long as they are making $2 per retainer per month outta us, any incoming inventory space is going to be a long time coming or non existent.
Pretty much this. They make a killing off of extra retainers, there's no way they're going to retract on that.
And they're going to continue with the item bloat to incentivize buying retainers.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Basically, they increased the price of the basic sub this expansion by $2 for anyone who crafts at all. I can't even imagine digging into ShB crafting with just 2 retainers.
it's called inventory management, you don't need more than 2 retainers but sometimes you have to go gather things which you don't have any space for like I am doing now for new submarine parts.
I forgot that retainers were only good for inventory space. Not like they are needed for posting on the market board and....oh wait...But I guess there has to someone to defend why players dont get a 3rd retainer 3 expansions into this game.
To be fair, since ARR more and more gear has been able to be put into the Armoire, we've had the glamour chest added and recently expanded, the chocobo saddlebag added and the currency tab created. Coupled with 2 retainers with 175 slots each and our inventory/armoury chest, the normal player has over 1000 inventory slots which is enough really. Inventory space has been addressed a number of times but of course they're not going to straight up give each player a third retainer. Perhaps they could expand it by giving us another page so that the item cap is 200, 175 is a bit of an obscure number
I'd like to see primal totems and raid drops added to the currency tab personally
Sure, if retainers were just for space, its whatever; however, they are more than that. Regardless of how someone utilizes them, the fact remains they are the only means of achieving more market board slots as well as procuring certain materials (might've changed, since some can come from fc exploration as well) and minions. Lulgilmaking/lulminions aside, needing to pay money for such a thing is a bit disrespectful given the age this game has on it.To be fair, since ARR more and more gear has been able to be put into the Armoire, we've had the glamour chest added and recently expanded, the chocobo saddlebag added and the currency tab created. Coupled with 2 retainers with 175 slots each and our inventory/armoury chest, the normal player has over 1000 inventory slots which is enough really. Inventory space has been addressed a number of times but of course they're not going to straight up give each player a third retainer. Perhaps they could expand it by giving us another page so that the item cap is 200, 175 is a bit of an obscure number
I'd like to see primal totems and raid drops added to the currency tab personally
I'm still using only one retainer for extra storage, I've recently had to expand into it's 3rd block though. I only keep HQ mats there however, and sell all the NQ leftovers I gathered for a crafting session. Still trying to figure out how to move stuff to the second retainer when the first gets full. Will I have to move it into my bags first, then open the other retainer and move it all back?
I do keep NQ skins and other beast drops though, since getting HQ versions of those in any usable quantity is next to impossible,
Last edited by SamSmoot; 10-28-2019 at 10:45 PM.
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