Very easy to spot who has and hasn't done CC and AV speed runs
Maybe if they spent less time on the forums qqing and more time playing they would actually know how the new dungeons work.
Dreadnought - Hyperion Free Company
http://dn.guildwork.com/
I'm agree with you.To answer the OP I'm not necessarily against speed runs but I don't like the way they work right now. To me it just looks like a very cheap way to implement the principle of "time attack" into the instanced raids. I mean there's 3 50 dungeons and for all of them it's the same deal : run through 90% of the enemies and rush for the mini boss and then do the same for the final boss. I don't have any fun doing that, no matter what job I'm playing. Not the mention that it makes the dungeons repetitive right from the start.
I think that, as some have already suggested, it would be much better if we had to make choices between multiples objectives once we're inside the instance. Go there in x minutes to get a mini boss to pop which will cause another path to close for example and to stick with the time attack thingy. Also, and this is maybe my biggest concern : make every enemy worth fighting against. Randoms mobs don't have to be extremely hard to beat but at least give them some valuable drops or something like CC where you have to kill some mobs simultaneously for something to happen so we don't just rush through everything to get the speedrun done.
I really did found speed run fun, really, but if the speed run is designed to get you the final reward, instead of killing a tough boss that drop it, there's a problem. It's look more an hack & slash than a mechanical game, where there should be more strategy.
I remember the time on FFXI where you were fighting a coeurl, you didn't want to face him or you'll get silence/paralyze.
You wouldn't want to wake up that boss early on dynamis San d'Oria because he could charmga everyone.
You would like to get a barfira in case a bomb toss make your party wipe.
There's a ton of mechanical missing in this game, speed run doesn't make it better.
Coincutter have a good mechanic way, what i saw on video is ppl bursting him and the tank didn't care much about his 100T swing, as he can (pld) avoid it easily but he wont fall down, speed run make you to burst everything and dont care about mechanic, that is just sad.
It's not even about skilled ppl, because everyone can do a speed run actually, it's not that hard, and Mog have proven with his video is it possible to do it with all the class, as long as you know well the dungeon, but before the video, did Mog's team was doing it with all the class ? it's a bit late for proof (even if it is a breath to see it can be done), now everyone is bored of the dungeon and is waiting the next patch, they'd rather go on the easy setup that everyone know the most to get the low drop rate armor that everyone want.
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Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~
I'm not qqing, I'm just stating a personal opinion. I never said I did CC and AV speed runs either. I saw multiples videos and just like Nexxus said most of the time it's just either running without even caring about the mobs around you or zerg them so fast they don't even have time to hit you. Now maybe it's not what it looks like. But then why don't you just explain me how they work instead of tossing some pointless sarcastic comments ?
But hey, it's ok, you had to pass by and show how your e-peen is huge, I won't blame you for that ! I invite you to check the thread about the "talented" players being alienated by SE if you haven't already though, it seems way more fitted for you.![]()
I'll give it a go, for now however, here is AV speed run, 1 of each class:
http://www.youtube.com/watch?v=sVlLSzCff_o
Having to rush rush rush does not seem fun to me... I would like it more if there were other team based things you needed to do, say like... step on x amount of panels to open door or ... cast a whm, and blm spell on different devices at same time or... other such things
Hey Doc, is there a reason why my speed run only popped 3 chests? Does it have something to do with that slug at the beginning or the land traps later on? Or killing both rooms of legionaires?
We completed AV in 24:59, having 35:01 left on timer but only 3 chests popped. Wondering what we are doing wrong.
Thanks.
Could just be latency/delay between your timer and the timer server side. :01 of buffer is way to tight to guarantee a success. Also the timer you see is client based and not server based, so players could end up having different timers (noticed that during ifrit battle, when someone called time when pillars pops, there was a good 5 seconds (at least) difference with my own timer)Hey Doc, is there a reason why my speed run only popped 3 chests? Does it have something to do with that slug at the beginning or the land traps later on? Or killing both rooms of legionaires?
We completed AV in 24:59, having 35:01 left on timer but only 3 chests popped. Wondering what we are doing wrong.
Thanks.
Same issue existed in XI as well, I remember getting a Dynamis time extension exactly right the time was over, in the logs it would say : "Time has been extended by 30 minutes" and right after "You'll be removed from the area in X seconds".
Antipika.
Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B
I was afraid of that. Although, we had at least 4 pt members who registered 35:01 on time so /mehCould just be latency/delay between your timer and the timer server side. :01 of buffer is way to tight to guarantee a success. Also the timer you see is client based and not server based, so players could end up having different timers (noticed that during ifrit battle, when someone called time when pillars pops, there was a good 5 seconds (at least) difference with my own timer)
Same issue existed in XI as well, I remember getting a Dynamis time extension exactly right the time was over, in the logs it would say : "Time has been extended by 30 minutes" and right after "You'll be removed from the area in X seconds".
Here is my AV 5 chest speed run tutorial, it might help:Hey Doc, is there a reason why my speed run only popped 3 chests? Does it have something to do with that slug at the beginning or the land traps later on? Or killing both rooms of legionaires?
We completed AV in 24:59, having 35:01 left on timer but only 3 chests popped. Wondering what we are doing wrong.
Thanks.
http://www.youtube.com/watch?v=G2bPOfKoL5A
There should be an all mobs vanquished achievement for every dungeon. That way there is a reason to slow down and return to a dungeon.
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