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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    548
    Quote Originally Posted by DoctorMog View Post
    So, let me recap:

    1st time in the dungeon EVER: check
    Watching cutscenes: check
    tried for speed run anyway: check
    Expected to win and get a speed run: Uhh what?

    No wonder everyone is having troubles. are you all attempting the speed run without learning the dungeon first? And for the love of god you shouldn't expect to even WIN the dungeon on your first try. Get 2, then 3, then maybe 4 chests, and then when you have it down pact THEN get your speed run.

    /facepalm.
    Only two people were new to the dungeon. Not to the game. We all know how to play. At the boss, shit happens. My point being is that those timers make no sense. Period. Takes the fun out of it completely. It's not like no on can enter the dungeon if a group is already inside until they leave. Makes nO sense to have them.

    Watching the cutscenes shouldn't penalize you, neither grabbing the chests. Why should you be forced tO choose between running tO the bosses or getting the chests? Makes no sense
    (0)

  2. #2
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Noir View Post
    Only two people were new to the dungeon. Not to the game. We all know how to play. At the boss, shit happens. My point being is that those timers make no sense. Period. Takes the fun out of it completely. It's not like no on can enter the dungeon if a group is already inside until they leave. Makes nO sense to have them.

    Watching the cutscenes shouldn't penalize you, neither grabbing the chests. Why should you be forced tO choose between running tO the bosses or getting the chests? Makes no sense
    No, there is a limit on the number of parties than can be in the instance at one time.
    actually this is probably the reason why dungeons are timed.
    (0)