Everyone bitched classes were too much alike.Well this would all be a moot point an the class stacking issue at least, If SE new how to ballance their classes or the content of the dungeons. There should be no set up that has a GREAT advantage. Small variations sure, but not huge gains becuase of particular set ups. If dungeons/classes were designed with this in mind, the only thing left for this thread would be whether or not people actually like timed and speed run dungeons, and not about the lack of ballance in favor of certain set ups.
SE releases Jobs.
Everyone bitches the classes are too unique.
I lol pretty hard at these forums each day.
I think this whole Speed Run nonsense is just annoying and stupid. It makes the dungeons pointless, and if they ever make them unique and fancy in 2.0 no one will care because its just a matter of getting through as fast as possible.
Just a stupid design I would like to see binned.
Yeah, agreed.I think this whole Speed Run nonsense is just annoying and stupid. It makes the dungeons pointless, and if they ever make them unique and fancy in 2.0 no one will care because its just a matter of getting through as fast as possible.
Just a stupid design I would like to see binned.
Don't confuse my intent of proving people here wrong that setup the end all of the raids. I still don't like speed being a factor for gear.
Yes and no, as others have said players are being shoehorned into roles they don't' wish to play, someone may have more experience and skill as playing a Dragoon than a Black Mage but he isn't allowed to play his Dragoon because of "Speed Run"
Our LS does 5 Chest speed runs with 1 WHM, 3 WAR, 1 BLM, 1 MNK, 1 BRD and 1 DRG with about 3-6 mins to spare. We do this on Jobs we like to play. 2 of the WAR (One being myself) could easily switch to monks and burn stuff but we dont. If people choose to stack classes to make it easy so be it. We refused to stack MNKs and BLMs when the fights came out because we wanted to learn the fights and not just zerg them.
The only issue I have with the dungeons so far is the ability to sit there and spam them and coming out with no upgrades after 10 or so speed runs. Increase difficulties and raise drop rates.
On the note of Speed Runs in general. I hate them. I have despised them since the were introduced. I hated them in Aion. "S" runs for the simple fact of doing them was pathetic since drop rates there sucked as well. I would prefer to enjoy my time in the dungeon, explore the content inside rather than speed run everything.
PS: Achievement wise it is pathetic as well. 5 measly points for 5 Chest Speed runs which take some learning to even attempt vs. 20 points for talking to an event npc....seriously?
...an escape kit? with a one nighter?! wow, so... uh.. wrong window
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You quoted me for THAT? WTF does your statement have anything to do with what I said. Laugh it up all you want chuckles.
I love that Jobs are unique, and that we should be more dependent on jobs than on classes. That has nothing to do with ballance. Playing the fool? Or scewing my words? However, class stacking represents a lack of ballance, and Job stacking is untrue to the intention of Jobs which is to make them interdependent........................... There is nothing unique or interdependent about a gaggle of BLMs. All you are doing is taking the easiest and quickest path and patting yourself on the back for your lack of enginuity!
I'm just hoping the video will be showing a speed run with 5 coffers and not just a simple speed run, otherwise I'm afraid we won't be taught anything and it'll just confirm what we've been saying.
If you can do speed run 5 coffers with any jobs, then fine, I applaud.
There's no reason we should be able to do a 5 coffers run with some jobs and not the other way around.
I think you fix this in dungeons by having no run through content, if you try to run past it you die, minibosses all of them!
MAGIC MUSHY ROOMS
I would like a variety of things to do, including some speed run content.
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