Everyone bitched classes were too much alike.Well this would all be a moot point an the class stacking issue at least, If SE new how to ballance their classes or the content of the dungeons. There should be no set up that has a GREAT advantage. Small variations sure, but not huge gains becuase of particular set ups. If dungeons/classes were designed with this in mind, the only thing left for this thread would be whether or not people actually like timed and speed run dungeons, and not about the lack of ballance in favor of certain set ups.
SE releases Jobs.
Everyone bitches the classes are too unique.
I lol pretty hard at these forums each day.
You quoted me for THAT? WTF does your statement have anything to do with what I said. Laugh it up all you want chuckles.
I love that Jobs are unique, and that we should be more dependent on jobs than on classes. That has nothing to do with ballance. Playing the fool? Or scewing my words? However, class stacking represents a lack of ballance, and Job stacking is untrue to the intention of Jobs which is to make them interdependent........................... There is nothing unique or interdependent about a gaggle of BLMs. All you are doing is taking the easiest and quickest path and patting yourself on the back for your lack of enginuity!
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