Quote Originally Posted by Shaedhen View Post
To answer the OP I'm not necessarily against speed runs but I don't like the way they work right now. To me it just looks like a very cheap way to implement the principle of "time attack" into the instanced raids. I mean there's 3 50 dungeons and for all of them it's the same deal : run through 90% of the enemies and rush for the mini boss and then do the same for the final boss. I don't have any fun doing that, no matter what job I'm playing. Not the mention that it makes the dungeons repetitive right from the start.

I think that, as some have already suggested, it would be much better if we had to make choices between multiples objectives once we're inside the instance. Go there in x minutes to get a mini boss to pop which will cause another path to close for example and to stick with the time attack thingy. Also, and this is maybe my biggest concern : make every enemy worth fighting against. Randoms mobs don't have to be extremely hard to beat but at least give them some valuable drops or something like CC where you have to kill some mobs simultaneously for something to happen so we don't just rush through everything to get the speedrun done.
I'm agree with you.
I really did found speed run fun, really, but if the speed run is designed to get you the final reward, instead of killing a tough boss that drop it, there's a problem. It's look more an hack & slash than a mechanical game, where there should be more strategy.
I remember the time on FFXI where you were fighting a coeurl, you didn't want to face him or you'll get silence/paralyze.
You wouldn't want to wake up that boss early on dynamis San d'Oria because he could charmga everyone.
You would like to get a barfira in case a bomb toss make your party wipe.
There's a ton of mechanical missing in this game, speed run doesn't make it better.

Coincutter have a good mechanic way, what i saw on video is ppl bursting him and the tank didn't care much about his 100T swing, as he can (pld) avoid it easily but he wont fall down, speed run make you to burst everything and dont care about mechanic, that is just sad.

It's not even about skilled ppl, because everyone can do a speed run actually, it's not that hard, and Mog have proven with his video is it possible to do it with all the class, as long as you know well the dungeon, but before the video, did Mog's team was doing it with all the class ? it's a bit late for proof (even if it is a breath to see it can be done), now everyone is bored of the dungeon and is waiting the next patch, they'd rather go on the easy setup that everyone know the most to get the low drop rate armor that everyone want.