Quote Originally Posted by Amsai View Post
Well this would all be a moot point an the class stacking issue at least, If SE new how to ballance their classes or the content of the dungeons. There should be no set up that has a GREAT advantage. Small variations sure, but not huge gains becuase of particular set ups. If dungeons/classes were designed with this in mind, the only thing left for this thread would be whether or not people actually like timed and speed run dungeons, and not about the lack of ballance in favor of certain set ups.
Everyone bitched classes were too much alike.

SE releases Jobs.

Everyone bitches the classes are too unique.

I lol pretty hard at these forums each day.