Make dungeons more about skill, tougher enemies, not run through or spam aoe.
Make dungeons more about skill, tougher enemies, not run through or spam aoe.
No, there is a limit on the number of parties than can be in the instance at one time.Only two people were new to the dungeon. Not to the game. We all know how to play. At the boss, shit happens. My point being is that those timers make no sense. Period. Takes the fun out of it completely. It's not like no on can enter the dungeon if a group is already inside until they leave. Makes nO sense to have them.
Watching the cutscenes shouldn't penalize you, neither grabbing the chests. Why should you be forced tO choose between running tO the bosses or getting the chests? Makes no sense
actually this is probably the reason why dungeons are timed.
Speed run has nothing to do with difficulty. Any halfway decent ls will try to do these dungeons as fast as possible because of how many times you have to farm them to get darklight drops. Even if there was no speed run chest, it would makee no sense to do the dungeon slow with or without speed run achievement.
Please stop talking about tougher this or that. It has nothing do with speed runs. You can put a speed run achievement on to any timed event no matter how tough it is.
Dreadnought - Hyperion Free Company
http://dn.guildwork.com/
Doesn't solve the problem because people will:Compromise for people who don't like speed runs and people who do like them: 2 different "5th chest" with different loot tables. You can either take in the scenery and find every minor detail to get, but will force you to waste time and fail time attack by the design of the dungeon (such as a bonus boss that takes a good 10 minutes to wear down or require several fights in the dungeon and takes you far away from the location of the regular boss), or you can rush to final boss for the time attack chest. Trying to go for both will only punish you, such as having a buff up on both bosses making them impossible to kill, or just simple output of damage taken/healing done/damage dealt will cause you to fail time attack objective due to the speed you can whittle down both bosses at the same time.
a.) complain there's different loot in different chests
b.) complain there's different loot in speed run chests (still)
I'm sure the people who only care for the 5 chest achievement are in the minority and most only care about the loot.
Also, I'm not sure if I understand the 'take your time and enjoy the scenery' argument. It's only valid for the first couple of rounds, but after that it really becomes a moot point after you run through the raids over and over again. Of course, then the argument becomes that they shouldn't make the drop rates so horrid, but if SE decides to ramp up drop rates so people can get everything in just a few runs before the scenery gets old, then people will be left with nothing to do, which then becomes ANOTHER complaint, and so on and so forth.
It just never ends, does it?
Last edited by Stanislaw; 03-26-2012 at 07:00 PM.
Stanislaw | Durandal Server
What about Cutter's Cry? lol Not trolling, I just thought perhaps you would do that dungeon with the challenge as well.Sir we completed the challenge, here is the final boss fight for now: (another members perspective)
http://www.youtube.com/watch?v=Fqk-U...c3FUAAAAAAABAA
My full video of the run is very large (FRAPS is insane...) so it will be up in the AM for everyone to view. It will be private and linked only here, because I don't see the need for everyone to see our terribad speed run. I'll admit, it was a sketch-tastic run, we failed in a few places, but in the end got the speed run on our 1st attempt. With a little practice... who knows, it might be as good as a BLM run. Either way, we did it, it works, a full party of 1 of each class CAN indeed complete AV speed run.
Hope that satisfies the internet for another day.
I have work in the morning so I'm not going to wait up for it.
Goodnight ^^
...but, Speed Runs DO require skill and team work.
Even with a class stacked party of tank, brd, whm, blm, if anyone of the players is not on top of their game then speed run isn't going to come easily. I'm not saying it's hard, but rather, that I think it is well done.
Mog, you got proven you can do it, gratz, but it wont make everyone going to change that now.
Everyone is tired, bored of thoses dungeon still, and it doesn't change the part that ppl doing it for the reward at then end, the chest, and the best and easy way to do it.
Also, YOU were the one that post that FFXIV: Aurum Vale Speed Run Tutorial..
You want to prove to everyone is it doable, i'm totally agree, is it possible, but still you did that tutorial video, where we seeing a win with blm then mnk on mistress. that mean, before doing the run for the fun with all 7 classes you did it with 4 classes, it's the safest way anyway, and this is you that post it, not me.
Next dungeon, try, on your first attempt to do it with all 7 classes, without even knowing it (i mean not farming like hell).
A lot of linkshell have tried to deal with all 7 classes first, you probably did too. And most of them found out they couldn't handle as well as blm & mnk, so they switch, like you probably did at first.
It's part of optimisation, and guess what, a timer and a speed run timer get you in a hurry, you'd better use what's work the most, based on what you know, what you have seen (video and tuto).
People dont want to hurry, they want to take their time.
Tell me know you prefer way better having 5 chest instead of 5 boss that drop the same...
Last edited by Nexxus; 03-26-2012 at 07:35 PM.
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Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~
Yo... In case you didn't notice, Speed Runs are the opposite of time sinks. Speed runs allow you to get more loot in half the time of a normal run. How the hell is that a time sink as compared to spending an hour wiping left and right for nothing?
Pretty much this.speed runs are for the skilled. if you can't do it then you're not skilled in many ways. if you're going to complain about it then you obviously don't deserve the gear it rewards players with nor have the drive to overcome what obstacles are in your way.
the gear is meant to be prestigious and with this system in place, it IS prestigious.
we've managed to complete the new dungeons with over 41 minutes on the clock using 6 of the 7 jobs throughout the run meaning any combination of jobs is usable!
To answer the OP I'm not necessarily against speed runs but I don't like the way they work right now. To me it just looks like a very cheap way to implement the principle of "time attack" into the instanced raids. I mean there's 3 50 dungeons and for all of them it's the same deal : run through 90% of the enemies and rush for the mini boss and then do the same for the final boss. I don't have any fun doing that, no matter what job I'm playing. Not the mention that it makes the dungeons repetitive right from the start.
I think that, as some have already suggested, it would be much better if we had to make choices between multiples objectives once we're inside the instance. Go there in x minutes to get a mini boss to pop which will cause another path to close for example and to stick with the time attack thingy. Also, and this is maybe my biggest concern : make every enemy worth fighting against. Randoms mobs don't have to be extremely hard to beat but at least give them some valuable drops or something like CC where you have to kill some mobs simultaneously for something to happen so we don't just rush through everything to get the speedrun done.
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