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Thread: BLU Tanking

  1. #1
    Player
    Burningskull's Avatar
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    Jun 2014
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    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100

    BLU Tanking

    Since they are going to be wanting us to get together as a group of BLUs to learn our spells from now on I hope they make BLU actually able to tank.

    When I tried a party of BLUs when it came out the tank was still getting ripped through like paper even with Mighty Guard.

    I think they should change Mighty Guard so that it gives you the defense of a tank, as well as the Shadowbringer tank treatment of not lowering your damage, and making all your spells generate threat.

    Maybe there will be a new spell that does this, but if not, I hope they make this change.
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  2. #2
    Player
    Jkap_Goat's Avatar
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    Feb 2016
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    Ul dah
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    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Mighty Guard does need a boost on defense really really badlt
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  3. #3
    Player
    KageTokage's Avatar
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    Feb 2017
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    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I think Mighty Guard still needs to have some kind of damage debuff on it so it's not strictly beneficial to keep on at all times but it definitely needs to have an increase to its mitigation so BLU can actually survive tank mechanics properly; especially if they intend for us to be doing the HW EX trials with it.
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  4. #4
    Player
    Liam_Harper's Avatar
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    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Honestly, I don't think it needs more than a 5-10% reduction at most along with a good boost in HP and a couple of new functional mitigations and a tank swap. You could also apply an "only two Mighty Guards can be active per party" limitation, but I'm not sure that's even necessary, heck if a group of BLU want to be super tanky dps why not.
    I don't see the point in overbalancing a class that should have been OP and fun for tearing through old content with other BLU's and crazy spells.

    The patch notes reek of trying to bring even further balance to what could have been a fun class. No more self-destruct fun, aoe much weaker, vulnerability debuffs and damage buffs watered down significantly. The potency buffs just mask the issue that we still have like 20 abilities that are 200-220 clones of each other.

    I can see BLU being even less fun to play unless we get some crazy new stuff and it was already in a bad state.
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  5. #5
    Player
    Silver-Strider's Avatar
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    Mar 2015
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    Gridania
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    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    What BLU needs is all purpose gear, like the Field Commander gear, and more aggro generation skills ( An easy fix to do is change Mighty Aggro to make all skills generate aggro like all other Tank Stances).

    They have plenty of AoE and CC abilities to pull off tanking, just the caster armor is really squishy even with Mighty Guard and their Aggro generation is lackluster outside of White Wind Spam, which drains your MP real quick.
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  6. #6
    Player
    ReiMakoto's Avatar
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    Jun 2017
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    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Silver-Strider View Post
    What BLU needs is all purpose gear, like the Field Commander gear, and more aggro generation skills ( An easy fix to do is change Mighty Aggro to make all skills generate aggro like all other Tank Stances).

    They have plenty of AoE and CC abilities to pull off tanking, just the caster armor is really squishy even with Mighty Guard and their Aggro generation is lackluster outside of White Wind Spam, which drains your MP real quick.
    Mighty Guard does increase aggro from all skills, the -70% damage is whats holding back the aggro gen, although you can just spam The Look and you'll be fine on aggro

    As for the the actual Tankyness of Mighty Guard, the 40% damage reduction is probably fine because I don't think the differnce in passive mitigation of mage armour and tank armour is that much, but what they do need is some defensive CD's other than diamondback and most importantly a health boost because while passively the damage taken by the BLU will be about the same or even more than a tank, theyre still getting hit for a much larger percent of their maximum health than a tank is do to the measly offerings of Vit on Mage gear.

    So they probably need to add a +30/40% max Hp buff to mightyguard and then add some more defensive CDs.
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  7. #7
    Player
    Deceptus's Avatar
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    Sep 2013
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    The Goblet - 16th Ward, Plot 55
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    Deceptus Keelon
    World
    Behemoth
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    Sage Lv 90
    Quote Originally Posted by ReiMakoto View Post
    Mighty Guard does increase aggro from all skills, the -70% damage is whats holding back the aggro gen, although you can just spam The Look and you'll be fine on aggro
    The 70% damage reduction is really stupid. Old tank stance (PLD,WAR,DRK) was 20%. GTFO with 70% damage reduction.

    IF they're going to keep it that way, they need specific spells to bypass it, like Ice Spikes or Whorl and an aoe of some sort (bad breath)
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  8. #8
    Player
    Silver-Strider's Avatar
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    Mar 2015
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    Gridania
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    Silver Strider
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    Famfrit
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    White Mage Lv 100
    Quote Originally Posted by ReiMakoto View Post
    Mighty Guard does increase aggro from all skills, the -70% damage is whats holding back the aggro gen, although you can just spam The Look and you'll be fine on aggro

    As for the the actual Tankyness of Mighty Guard, the 40% damage reduction is probably fine because I don't think the differnce in passive mitigation of mage armour and tank armour is that much, but what they do need is some defensive CD's other than diamondback and most importantly a health boost because while passively the damage taken by the BLU will be about the same or even more than a tank, theyre still getting hit for a much larger percent of their maximum health than a tank is do to the measly offerings of Vit on Mage gear.

    So they probably need to add a +30/40% max Hp buff to mightyguard and then add some more defensive CDs.
    Yeah, I failed to notice the aggro generation from Mighty Guard because it just doesn't seem all that impactful with the huge DPS cut it comes with.

    As for Tankiness, that could easily be rectified by SE adjusting Ice Spike and/or Veil of the Whorl to be defensive CDs if they really wanted to but I do disagree in regards to gear in that BLU being strapped with Caster Gear vs Tank gear does negatively impact how potent a tank they can actually be, even if its only by minute amounts; it also doesn't help that BLU weapons have no stats at all either so I still feel having a more universal gear set for BLU, with a healthy blend of Tank/Healer/Caster stats wouldn't be breaking the bank in terms of what could help BLU Tanks be more useful.
    (1)

  9. #9
    Player
    Kisshu's Avatar
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    Mar 2014
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    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    BLU tanking need some upgrades, Mighty Guard especially.

    Something like have Mighty Guard boost the BLU so they tank as well as a or close to a normal tank, then give it some defensive abilities. I think they need some kind of -dmg%(don't have to be 70% though) so not everyone in the party uses it all the time. It should be for when you need to tank mobs. Furthermore, have Mighty Guard give an increased chance to not be interrupted when casting spells.

    I can see BLU tank with this change be very different from the normal tanks we have. While the DMG of the BLU-tank is low, they should focus on the different debuff spells that would normally be a dmg-loss for normal play.
    Start out with Ram's Voice for the deep freeze and use The Look(should ignore Mighty Guard -dmg%), reapply deep freeze as needed. Once enemies start resisting deep freeze, switch over to Bad Breath(dmg down, paralyze, etc.) Ice Spikes(slow, should also ignore Mighty Guard -dmg%), Veil of the Whorl(counter, should also ignore Mighty Guard -dmg%), Ink Jet(Blind), Mind Blast(long paralyze).
    This creates a tank that instead of just using CDs to reduce the damage the tank takes, it would create a tank that reduces the damage the enemies deal. Of course bosses will resist a lot of the debuffs, so the BLU will need a few direct defensive buffs.
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    Last edited by Kisshu; 10-28-2019 at 05:29 PM.

  10. #10
    Player
    Lambdafish's Avatar
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    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Deceptus View Post
    The 70% damage reduction is really stupid. Old tank stance (PLD,WAR,DRK) was 20%. GTFO with 70% damage reduction.

    IF they're going to keep it that way, they need specific spells to bypass it, like Ice Spikes or Whorl and an aoe of some sort (bad breath)
    You forget that BLU is a DPS not a tank. Tanks did less damage than DPS without tank stance on.
    (0)

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