Quote Originally Posted by Palladiamors View Post
No. That's a terrible idea and you and anyone who supports it should be ashamed of yourselves. A lot of us are coming off of Final Fantasy XI's summons, and this FINALLY takes us a step in that direction. Quit trying to screw that up with stupid suggestions.
Yeah check yourself dude. Their are plenty of viable reasons of why certain mechanics need to be pulled away from summoners, and egis being the biggest pain point of the class and massively over shadowed by Demi's makes them a prime target to either be a) removed entirely or b) become a low level only ability. The fact of the matter is that summoner needs to have the fat trimmed from some areas and then added to present mechanics and linked so that their kit feels more cohesive and builds upon itself. This doesn't mean egi's need to be the one to go. It could be the Demi's, it could be the dots, it could be the aetherflow mechanics, it could be the oGCD's, it could be the utility. It could be a combination of several. But it has to happen, SMN in it's current state has the most disjointed kit of any Damage Dealer in the game. Half of it's mechanics literally have nothing that actively works together and builds upon each other. The jobs is trying to cram the very different identities of 4 separate expansions into one and it is suffering because of it. 5.1 has certainly made the job playable, but of all the DPS no other job is in as desperate need of a top down rework.