From http://www.bluegartr.com/threads/107...=1#post5128457

Quickly:

- No difference in enmity generated from Provoke and Flash (from 1.20).

- Sentinel's enmity bonus seems to be broken for abilities, but works fine for damage.

- Antagonize's enmity bonus is x1.5 (works for both abilities and damage dealt). x1.65 when AF is worn. Unknown if it stacks with Sentinel (the tester didn't test this because it looked like Sentinel was completely broken, but he later figured out Sentinel still works with damage dealt.)

- Vengeance's redirection damage does not generate enmity.

- Collusion transfers enmity generated by a WS or a spell 100% to the WAR

- Skull Sunder's enmity bonus generated from a combo was reduced to x1.75 of damage dealt (previously x2.5 in 1.20). This bonus is on top of enmity generated from damage dealt from Skull Sunder (ex: you do 300 damage with Skull Sunder in a combo, it generates a bonus of 525 enmity, thus generating a total of 825 enmity).
This means that during a boss fight, you want to use as many enmity-generating abilities as possible while Antagonize is up to gain the 1.5x multiplier effect.

Antagonize first - Then in any order:

Rampart, Provoke, Flash, Heavy Swing > Skull Sunder > Steel Cyclone in 15 seconds.

If your team is well-coordinated, you'll want to time Collusion right before a high-damage ability such as Howling Fist, Flare, or Barrage.

Finally, overlapping abilities like Sentinel and Vengeance with Foresight and Featherfoot is not a good idea. Vengeance reduces and reflects less damage when stacked with Sentinel. Sentinel gets less use while Foresight and Featherfoot are active because you are minimizing damage while you have a high chance to parry or evade.

A better rotation would be pre-loading Featherfoot and Foresight before a fight. Once those effects are depleted, activate Vengeance until its duration is depleted. Then, activate Sentinel until its duration is depleted. This maximizes the amount of time spent taking reduced damage rather than letting those effects all go to waste in the first 20 seconds of the fight and being defenseless for the rest.

When fighting trash mobs with massive AoE spam, Collusion the BLM, activate Vengeance, and do the Steel Cyclone combo. Then mash Overpower if necessary.