I just have 1 job to 50, and it took me 3 months to level playing casually, and I think that the leveling is way too fast, compared to what I expected from the experience in FFXI.

And the problem is that mobs are much MUCH easier, in FFXI the main problem was that you killed, in a party of 6, 1 mob every 2 - 3 minutes on average, getting from 200 to 500 exp points depending on chains. Here you fight groups of 4+ mobs that give the same exp AND chains and you can be getting 700+ exp not counting the new rested bonus or food, while the exp required to level is the same scale that was in FFXI, so naturally, we can fill it faster.

I can only see two ways of fixing this, and one is make the mobs harder so the fights take more time (extending the time where we can chain too) or giving the same experience reward for a pack of mobs to what FFXI gave in the day for just a mob, so about 200 - 500 exp, now you have the same curve, the same fun and excting battles against groups of mobs and a stepper leveling curve.

The ideal would be balancing the two, making the mobs harder so the fights last longer, and reducing a bit the experience they give, and then the experience of leveling would be much more fulfilling.

Also and ting with this I was disappointed to find that the new Jobs are just extensions of the existing ones, and not jobs that you had to start at Lvl 1 like in the old way. This makes just the people who have the base jobs maxed a walk in the park to get the new jobs and gear, so it feels that there isn't much new content, when that is not really the case.

I don't know how SE will add new jobs in the future, but I hope they add mroe base jobs that we have to level from scratch, that would increase the meaning of the lower levels again.