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  1. #1
    Player
    ValcKyard's Avatar
    Join Date
    Jan 2012
    Posts
    17
    Character
    Valc Kyard
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by illriginalized View Post
    Problem is.. we don't have enough jobs/classes. And that latest patch was a joke. I rather SE give us LARGE patches with all kinds of content once every few months than these small pathetic patches that everyone completes within a week..

    The exp rate is fine where it is. The amount of content we get within each patch.. isn't.

    Edit: I find you to be a hypocrite. You took advantage of the exp rate.. look at you with all your capped levels.. and now you wanna screw all the newer players by telling SE, "ok I've capped everything, now you should make it more difficult for newer players".


    Now I'm glad your LS is having a hard time with the AV/CC rewards.
    You are missing the point saying that .... it is because the lvling system is too fast that the patches dosent last.

    You can easily get a job from 0 to 50 in 2 or 3 days. Then run around for a couple of hours to get the job.
    This is the real problem that kills the game.

    Toto-rak is useless because there is no use for those lvl 30 stuff.
    NMs are useless because most of them drop 35 stuff.
    Quests become irrelevant since the items and experience given can be obtained by 1 min in an EXP party.
    Low level crafts are also useless since you level to fast. low level items that should be cheap because a lot of people make them become expensive since no one bother to make them.

    Then when the leveling is done what do we have left .... Crafting CC AV Ifrit Moogle, still better than only ifrit and moogle but people get my point i think.

    The content is a part of the problem but it would be way better if the pace of the game was slower.

    Slowing Xp would make a lot more stuff relevant but this is my opinion.
    (8)

  2. #2
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I just have 1 job to 50, and it took me 3 months to level playing casually, and I think that the leveling is way too fast, compared to what I expected from the experience in FFXI.

    And the problem is that mobs are much MUCH easier, in FFXI the main problem was that you killed, in a party of 6, 1 mob every 2 - 3 minutes on average, getting from 200 to 500 exp points depending on chains. Here you fight groups of 4+ mobs that give the same exp AND chains and you can be getting 700+ exp not counting the new rested bonus or food, while the exp required to level is the same scale that was in FFXI, so naturally, we can fill it faster.

    I can only see two ways of fixing this, and one is make the mobs harder so the fights take more time (extending the time where we can chain too) or giving the same experience reward for a pack of mobs to what FFXI gave in the day for just a mob, so about 200 - 500 exp, now you have the same curve, the same fun and excting battles against groups of mobs and a stepper leveling curve.

    The ideal would be balancing the two, making the mobs harder so the fights last longer, and reducing a bit the experience they give, and then the experience of leveling would be much more fulfilling.

    Also and ting with this I was disappointed to find that the new Jobs are just extensions of the existing ones, and not jobs that you had to start at Lvl 1 like in the old way. This makes just the people who have the base jobs maxed a walk in the park to get the new jobs and gear, so it feels that there isn't much new content, when that is not really the case.

    I don't know how SE will add new jobs in the future, but I hope they add mroe base jobs that we have to level from scratch, that would increase the meaning of the lower levels again.
    (4)