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  1. #121
    Player
    illriginalized's Avatar
    Join Date
    Dec 2011
    Posts
    289
    Character
    Illmortal Tyr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    lol... this is no where near as fast as FFXI's Abyssea expansion pack.

    I swear some of you guys remind me of those idiots who posted threads about removing teleportation from the game.


    SE needs to be more careful about who they listen to when developing this game further...
    (0)

  2. #122
    Player
    Kasathar's Avatar
    Join Date
    Dec 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Kasathar Belaris
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Opinions are like a-holes, everyone has one.
    (0)

  3. #123
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by illriginalized View Post
    lol... this is no where near as fast as FFXI's Abyssea expansion pack.

    I swear some of you guys remind me of those idiots who posted threads about removing teleportation from the game.


    SE needs to be more careful about who they listen to when developing this game further...
    xi was also out for years before abyssea was released. it was a last ditch effort to keep some of it's members and draw a few off other games due to the ease of leveling. it wasn't started a year into the game's life and before the first ever level cap increase.
    (3)


    http://crystalknights.guildwork.com/

  4. #124
    Player
    Altonfenri's Avatar
    Join Date
    Feb 2012
    Posts
    56
    Character
    Altonfenri Masaharu
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    With the right party i can get from 1-30 in about 6-8 hours. from there its about 1 hour a level just knowing what to kill
    (1)

  5. #125
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    From a business standpoint... you don't want someone to come in, get to cap, and play ALL of the content within 30 days....
    your subs will definitely suffer if that is the case

    People only want to beat everything... and many wont even care about farming all the gear if it isn't necessary to beat everything (Which is how it is shaping up)

    So SE either needs enough content to keep people playing OR a longer leveling process at 2.0
    Remember... many players in this game will be less likely to farm the same content over and over to get the rare drops because they'll be able to beat EVERYTHING without using those drops and uber gear
    If 1.21 was 2.0.... players would get to 50, beat Short order Ifrit ONCE.... Short order moogle ONCE... Speed run AC/CC Once each and then stop playing.... we are obviously die hard fans and such... but for most people... what is the motivation for getting a Darklight set? to help you beat content that you were already able to do just fine without it?

    2.0 will have admittedly more content... but the same logic applies
    (5)

  6. #126
    Player
    Haydest's Avatar
    Join Date
    Oct 2011
    Posts
    14
    Character
    Hayde Varia
    World
    Gilgamesh
    Main Class
    Paladin Lv 61
    FFXIV 2.0 needs a lot more filler content during the way if they plan to slow back down the leveling process, either entirely or through a new level cap. There seems to be a huge advocate for slowing down of leveling here--okay, when I say huge, I mean like 50% or so these threads...but right now, whether you slow it or speed it up; it's the same thing:

    You beat on x number of mobs for x number of minutes/hours and the process repeats itself again until cap. Just because you make this process longer simply will not make the game any more enjoyable, and you're only going to be torturing yourselves just for the sake of making this game "more hardcore". Grinding mobs has, in my opinion never been an enjoyable past time--but I enjoyed it during FFXI because I had a lot of people to group up, and a full LS to BS about with.

    With the current population of XIV, this is simply not the case for a lot of servers--we're hoping the server merges fixes things, but I wouldn't be too surprised if FFXI had more subs than XIV at this point. The other point was the things you could *do* together in a party. Doing different skill chains followed by an accurate ancient magic burst was always fun. It's the same reason why you couldn't possibly say that a slower experience is better in today's post-abyssea XI, it is simply not the same population as it was back in 2004 to make for that sort of experience.

    I remember the skillchain system in this game being fairly clunky in late beta and launch; I have no idea if they ever fixed it or if's still around. The combo system is a nice touch, but again--that is something you can pretty much do on your own (self-SC) so it's moot point.

    XI had a lot of things you could do between 1 and 75 to make for fun experience:

    1. You start off as a runt, a nobody that eventually builds his or her reputation in the respective country. From here you probably soloed until level 10-15.

    2. Around 18, you worked on a subjob quest and unlocked that ability subsequently.

    2. Around 20, you died probably 12 times to make it to Jeuno, but hey you got your chocobo license!

    3. Around 30, you started unlocking your advanced jobs (provided you had help) and got your kazham pass as well, which was an area you pretty much needed to go (at the time) for progression.

    4. This may be my personal opinion, but gameplay really picked up post 40 when you had an arsenal of abilities available and you started to really understand the fundamentals of your class, skillchains, and so forth.

    5. Between your 50 and 60's, you started working on your artifact armor--now true, one could argue that several of these pieces were pure garbage for many classes, but every noob back in NA launch thought it was the best thing ever and I myself was one of those.

    6. By 60, you probably managed to attain rank 6 by defeating the Shadow Lord, something that the storyline has built upon for several levels now.

    7. Continuing into your leveling, the exp TNL gets higher, but everyone is pretty much doing crazy level 3 SC's with light and darkness followed by trying to chain as many as possible at this point; you'll slowly start to replace your AF with "JSE" gear as you progress through the Zilart missions to gain sky access.

    8. Finally, after your long, tedious but yet rewarding journey to 75--you start waking up at 6AM in the morning camping King Behemoth, followed by Aspi a few hours later, and Nidhogg post lunch break!

    This was a very broad, generic outline but you obviously had other options in between those level's, including leveling your subjob, farming for money, leveling crafts, BCNM's for rare drops, etc.

    Now, yeah I get it--FFXI did not launch this way, and I truly feel sorry for Japanese players having to go through vanilla XI. But let's stop thinking like that: just because a game launched a certain way or condition years ago does not mean it would survive in its current era of market. SWTOR's dropping subs is a great example when naysayers (including myself) said it didn't matter SWTOR lacked end-game content or basic UI functionality.

    Now you can argue whether those cockblocks in XI were really content, but it did give you something to do between 1 and 50. Honestly? Besides getting a chocobo (which I believe, for a new player is going to involve their 30's) I can't think of anything else you really need to unlock between 1 and 50. Sure, there are advanced classes--but with the way the class systems are in this game, it probably would be more productive FIRST to get said job to 50, equip the adv. job stones and then do your quests for abilities and AF.

    TL: DR?

    Contrary to what my previous posts in this thread and others may imply, I'm all for prolonging the leveling experience--but only if it's enjoyable and has content to stretch it. I'm a firm believer that "raising the bar" just to have a sense of superiority or elitism is not the way to go about it. The general complain seems to be "Oh everyone has everything at 50". Here's a scary thought though: this game is going to have been out for 2 years in less than 6 months.
    (4)

  7. #127
    Player
    Coombah's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,483
    Character
    Rowan Garnet
    World
    Halicarnassus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Irana View Post
    I think the main reason why we keep getting so much stuff to do at our current max leve is just because people can blast form 1 to 50 in 2 weeks if they are hardcore players (some people may take even less...)

    What is this causing from my point of view?

    A) People skip over the lower level dungeons like totorak and whatever the other with the lone coeurl is.

    It's just you .....I remember a time when people was crying about leveling being too slow -.-

    B) Low level armor seems way too expensive, because they dont take much time to level up and because you can equip gear from any level they rather just not buy anything unless a friend buys it for them.

    C)This causes a complete mess in the lower levels economy, crafters just will not craft low level gear.

    IMHO, leveling should take a slightly bit more...or at the very least give "required level" to all pieces of armor to help move the economy along and let crafters earn a bit of money (I am not a crafter I just fish and cook but its clear even to me that there is no demand for low level armors or mats for low level items).

    This all seems pretty stupid a point to make when Im level 50 but I been taking a look at how the world is moving (at least in our server, Selbina,) and its really painful to watch.
    It's just you .....I remember a time when people was crying about leveling being too slow -.-
    (0)

  8. #128
    Player
    illriginalized's Avatar
    Join Date
    Dec 2011
    Posts
    289
    Character
    Illmortal Tyr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by darkstarpoet1 View Post
    xi was also out for years before abyssea was released. it was a last ditch effort to keep some of it's members and draw a few off other games due to the ease of leveling. it wasn't started a year into the game's life and before the first ever level cap increase.
    Problem is.. we don't have enough jobs/classes. And that latest patch was a joke. I rather SE give us LARGE patches with all kinds of content once every few months than these small pathetic patches that everyone completes within a week..

    The exp rate is fine where it is. The amount of content we get within each patch.. isn't.

    Edit: I find you to be a hypocrite. You took advantage of the exp rate.. look at you with all your capped levels.. and now you wanna screw all the newer players by telling SE, "ok I've capped everything, now you should make it more difficult for newer players".


    Now I'm glad your LS is having a hard time with the AV/CC rewards.
    (0)
    Last edited by illriginalized; 03-27-2012 at 02:46 PM.

  9. #129
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Coombah View Post
    It's just you .....I remember a time when people was crying about leveling being too slow -.-
    that was called launch... when, even in the best party, you wouldn't see more than 10k an hour....

    SE seems to be the king of over adjusting though....
    If Yoshi said he decided the game was too bright and well lit, and they wanted to tone it down to enhance the atmosphere then after the next patch the game would be too dark to even see your own character...
    SE does nothing in moderation....
    (5)

  10. #130
    Player

    Join Date
    Jan 2012
    Posts
    401
    Quote Originally Posted by illriginalized View Post
    Problem is.. we don't have enough jobs/classes. And that latest patch was a joke. I rather SE give us LARGE patches with all kinds of content once every few months than these small pathetic patches that everyone completes within a week..

    The exp rate is fine where it is. The amount of content we get within each patch.. isn't.

    Edit: I find you to be a hypocrite. You took advantage of the exp rate.. look at you with all your capped levels.. and now you wanna screw all the newer players by telling SE, "ok I've capped everything, now you should make it more difficult for newer players".


    Now I'm glad your LS is having a hard time with the AV/CC rewards.
    Lols , are you serious? soo he is in a ls that has the teamplayer attitude enough to help him and others i would assume, get his jobs PLed to 50, (wich btw, good luck with finding a random group who is willing to sit through hours and hours of strait grind to get nothing out of it, just to PL you) he saw an opertunity and took it, I for one dont blame the man. PLs are still there, if you were'nt soo self concerned you might be in a LS that may help you with that and vise versa. But fact remains, if they dont slow down the xp gain xiv will be short lived. Like it or not. Soo only thing I can suggest to you cry babbies who havent got there yet, get while the gettins good. But dont cry when SE ends the PL and brings back the grind.
    (2)

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