Absolutely agreed with the bolded. Power leveling of that magnitude really needs to be checked into. Excluding power leveling, it is a bit speedy imo, and could use to be a adjusted a bit.I get new ppl in my linkshell and they have 2-3 capped fighting classes in under a month. For a mmo this is absurdly fast.
Pwrlvling is horribly broken as I can take a new player and almost have them with 7/7 fighting classes in 2 weeks. This needs to be removed... easy fix really. Who ever the highest level in the party is when it is claimed the xp is based off that, aka exactly like XI. No clue why that was ever changed.
Atm the leveling curve is great for those who can play < 10hrs a week. Any gamer who plays more then just weekends though this leveling curve is absurdly low. 1-10 is about an hour. 10-20 maby 2-3 hrs. 20-40 in a group is maby 1hr a level. 40-50 literally is like 7 hrs considering you are getting over 100k xp/hr at this level.
A MMO should not be like an offline game. It is suppose to be a game that never ends... completing the majority of the journey in mere weeks is absurd and has no place in the mmo genre.
Its insanely fast. Needs to be toned down.
Is it too fast or is content too slow?
Leveling in different areas in this game has never had that memorable feeling. At least not for me. I don't know about you guys, but i'm tired of this environment & i don't want them to change this until 2.0 (if that).
Keep leveling where it is & in 2.0 hopefully the zones will be worth the leveling experience. Current they are not.
EDIT: I'm mixed on the whole PL thing. I think they should do something to nerf it ONLY if this content finder system is good enough to use for leveling.
Last edited by Tezz_Xivectro; 03-27-2012 at 06:08 AM.
People will hate me for this... and thats ok...
But I always felt it should be like this:
The BEST XP parties should get 25k/hr TOPS... and thats with ideal conditions
Solo should get 10k/hr if they are skilled and no where to XP
If PLing is allowed to live (Which I vote to stop PLing but what can we do)... It should give you more XP than solo.. but not as much as a good XP party... so PLing should never be more than 15-18k/hr....
That way if someone wants to PL you, it is more efficient than solo... but 2 people using an unbalanced, exploitative mechanic shouldn't be able to level faster than a skilled group of 8... not EVER
If you think I am being an elitist ass because I have all classes to 50, then consider this...
On my first class... getting 10k an hour was a gift from God... even in a very skilled group....
Took me over 2 months of many MANY grind parties to get there... it was easily 150+ hours.....
With the pace I proposed....
The BEST XP party could cap a class in 75 hours of leveling
Solo would require 180 hours of leveling
and a PL could get you a 50 in about 100-120 hours
25k per hour in a good party? thats 4 hours from 49-50, id call that a good pace if anything and what i would find idealPeople will hate me for this... and thats ok...
But I always felt it should be like this:
The BEST XP parties should get 25k/hr TOPS... and thats with ideal conditions
Solo should get 10k/hr if they are skilled and no where to XP
If PLing is allowed to live (Which I vote to stop PLing but what can we do)... It should give you more XP than solo.. but not as much as a good XP party... so PLing should never be more than 15-18k/hr....
That way if someone wants to PL you, it is more efficient than solo... but 2 people using an unbalanced, exploitative mechanic shouldn't be able to level faster than a skilled group of 8... not EVER
If you think I am being an elitist ass because I have all classes to 50, then consider this...
On my first class... getting 10k an hour was a gift from God... even in a very skilled group....
Took me 2 months of many MANY grind parties to get there... it was easily 150+ hours.....
With the pace I proposed....
The BEST XP party could cap a class in 75 hours of leveling
Solo required 180 hours of leveling
and a PL could get you a 50 in about 100-120 hours
in the end, as ive stated over and over, whats going to happen is they will put a steep curve on everything when the cap raises hit, and leveling to 50 may be easy, but what happens when 51 takes 200k exp, or 52 takes 250k and so on....
that is basicaly what people are inviting by wanting more exp gains that much quicker
MMOs are not about being capped level asap with little to no work in a weeks time, they are about the path to get there too. in a good mmo, id say a casual player, who plays an hour a day maybe, should cap out in 3 months.
a hardcore player on the other hand, who plays 8+ hours a day should still take a few weeks to do so.
for those who want to know the math on that with 25k per hour, its a bit under 80 hours to cap out a job, thats a reasonable investment by any account for an mmo(most take MUCH MUCH more)
now, as the game evolves, and the caps get raised, yes, the exp to reach those lower levels can be eased up on a bit, look at how they did it in 11(with the original exp requirements at lower levels).
They ended up turning the lower to mid levels into needing LESS exp to level, but raised the higher end stuff.
so 2mil exp to 75?(i know this isnt the number but an example) stayed 2mil to 75, while the 1-50 may have gone from 1mil tro 500k and the 51-75 went from 1mil to 1.5mil needed
the pacing needs to be there, as the game gets older the lower levels should become easier to traverse, but it should never be that easy to just get to capped level right from the start
My XIVPad: http://xivpads.com?2031148
yes.. even now.. if 51 starts at 110,000...25k per hour in a good party? thats 4 hours from 49-50, id call that a good pace if anything and what i would find ideal
in the end, as ive stated over and over, whats going to happen is they will put a steep curve on everything when the cap raises hit, and leveling to 50 may be easy, but what happens when 51 takes 200k exp, or 52 takes 250k and so on....
that is basicaly what people are inviting by wanting more exp gains that much quicker
MMOs are not about being capped level asap with little to no work in a weeks time, they are about the path to get there too. in a good mmo, id say a casual player, who plays an hour a day maybe, should cap out in 3 months.
a hardcore player on the other hand, who plays 8+ hours a day should still take a few weeks to do so.
for those who want to know the math on that with 25k per hour, its a bit under 80 hours to cap out a job, thats a reasonable investment by any account for an mmo(most take MUCH MUCH more)
now, as the game evolves, and the caps get raised, yes, the exp to reach those lower levels can be eased up on a bit, look at how they did it in 11(with the original exp requirements at lower levels).
They ended up turning the lower to mid levels into needing LESS exp to level, but raised the higher end stuff.
so 2mil exp to 75?(i know this isnt the number but an example) stayed 2mil to 75, while the 1-50 may have gone from 1mil tro 500k and the 51-75 went from 1mil to 1.5mil needed
the pacing needs to be there, as the game gets older the lower levels should become easier to traverse, but it should never be that easy to just get to capped level right from the start
59-60 could easily be 200k...
I DON'T think there's a problem with the speed of exp gain at all. The only problem is people who decide to level super fast and then are sad about it afterward.
I've been playing FFXIV for over a month and my highest level job is still currently 34. I took my time to explore Shposhae, toto-rak, and keep myself well-geared and wealthy even though I'm still comparatively low level. I did this by playing several jobs, especially DoL/DoH ones, at the same time as my "main" combat job. To all those people that want leveling to be slower, why don't you just play the way I did and then leveling WILL BE slower?
Anyway, there's many important reasons why leveling should stay "fast" like it is now:
1. So the slow trickle of newer players can catch up with the majority of players who have jobs at level 50.
2. So people who have a job at level 50 can get their other jobs to level 50 without too much re-grinding of the same content.
3. So everyone can enjoy the new mid-game and end-game content they're working really hard on right now.
4. To give players a well-paced sense of accomplishment and diminish the sense of grinding
5. To not alienate less superhardcore gamers.
Reason number two is especially important; this MMO is pretty unique in how it lets you, and very much encourages you, to level multiple jobs. People really need to take that into consideration when they ask for leveling to be "slower." Making things slower would make leveling up your 2nd, 3rd, 4th etc. job much more painful.
Last edited by Vaen; 03-27-2012 at 06:44 AM.
https://na.finalfantasyxiv.com/lodestone/character/1524546/
I could understand slower lvling if we COULDN'T be every class on one character...
Like for instance...before jobs, to be at least "decent" at most melee classes you needed GLA to 22, LNC to 14, CNJ to at the very least 6, PUG to at the very least 6 and then whatever you were maining to 50... ( I forget where you need MRD at for those skills) and for Mages you needed either CNJ or THM to 34 and ARC to whatever lvl your hate dump skills are at (I forget again) in addition to the melee classes mentioned above, if it took months to just get to 20, people would just NOW be starting to do Toto-Rak reliably.
lvling is fine the Way it is for the fact that we are not locked into one class. If we were, then I could see slowing down lvling.
My XIVPad: http://xivpads.com?2031148
Perhaps a differing perspective. This week, I have two days off. Sometimes I get one. Today I logged in and spent a good two or three hours advancing through some main story line quests and "grinding" through some guildleves to reach Lv. 10 as a Pugilist and Gladiator. Three hours. I sleep for seven or eight. That leaves me thirteen hours to do everything else I'd like to do with my day; eating, writing, running, etc.
I'm am the casual player demographic.. but we can coexist!! It seems like the majority of players just have more time to play than I do. I bought the collectors edition of this game the first day it came out because I.. love Final Fantasy. Try to see it from a different perspective. Three hours is a substantial investment for me! Today I made some progress and had a good time. Square has made great efforts striking a balance between content for casual players like me, and players with more time, such as yourselves. It must be very difficult, and I applaud them.
Maybe the solution is to separate players into servers that have difficulty levels? One server will cater to hardcore players, and it'll take nine hours to gain a single level--however much time it takes to make hardcore players feel satisfied. Which is.. Really sort of insane when you think about it.
The other server, for people like me, will have the current, easier leveling curve. Insanity mode, and Normal Working People mode.
Last edited by Zaphod; 03-27-2012 at 06:36 AM.
Worst dressed sentient being in the universe award.
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