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  1. #1
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    Quote Originally Posted by Rydin View Post
    People will hate me for this... and thats ok...
    But I always felt it should be like this:

    The BEST XP parties should get 25k/hr TOPS... and thats with ideal conditions

    Solo should get 10k/hr if they are skilled and no where to XP

    If PLing is allowed to live (Which I vote to stop PLing but what can we do)... It should give you more XP than solo.. but not as much as a good XP party... so PLing should never be more than 15-18k/hr....
    That way if someone wants to PL you, it is more efficient than solo... but 2 people using an unbalanced, exploitative mechanic shouldn't be able to level faster than a skilled group of 8... not EVER

    If you think I am being an elitist ass because I have all classes to 50, then consider this...
    On my first class... getting 10k an hour was a gift from God... even in a very skilled group....
    Took me 2 months of many MANY grind parties to get there... it was easily 150+ hours.....

    With the pace I proposed....
    The BEST XP party could cap a class in 75 hours of leveling

    Solo required 180 hours of leveling
    and a PL could get you a 50 in about 100-120 hours
    25k per hour in a good party? thats 4 hours from 49-50, id call that a good pace if anything and what i would find ideal


    in the end, as ive stated over and over, whats going to happen is they will put a steep curve on everything when the cap raises hit, and leveling to 50 may be easy, but what happens when 51 takes 200k exp, or 52 takes 250k and so on....
    that is basicaly what people are inviting by wanting more exp gains that much quicker

    MMOs are not about being capped level asap with little to no work in a weeks time, they are about the path to get there too. in a good mmo, id say a casual player, who plays an hour a day maybe, should cap out in 3 months.
    a hardcore player on the other hand, who plays 8+ hours a day should still take a few weeks to do so.

    for those who want to know the math on that with 25k per hour, its a bit under 80 hours to cap out a job, thats a reasonable investment by any account for an mmo(most take MUCH MUCH more)


    now, as the game evolves, and the caps get raised, yes, the exp to reach those lower levels can be eased up on a bit, look at how they did it in 11(with the original exp requirements at lower levels).

    They ended up turning the lower to mid levels into needing LESS exp to level, but raised the higher end stuff.

    so 2mil exp to 75?(i know this isnt the number but an example) stayed 2mil to 75, while the 1-50 may have gone from 1mil tro 500k and the 51-75 went from 1mil to 1.5mil needed

    the pacing needs to be there, as the game gets older the lower levels should become easier to traverse, but it should never be that easy to just get to capped level right from the start

  2. #2
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    Rydin's Avatar
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    Mar 2011
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    Nyris Reach
    World
    Jenova
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    Lancer Lv 50
    Quote Originally Posted by TheVedis View Post
    25k per hour in a good party? thats 4 hours from 49-50, id call that a good pace if anything and what i would find ideal


    in the end, as ive stated over and over, whats going to happen is they will put a steep curve on everything when the cap raises hit, and leveling to 50 may be easy, but what happens when 51 takes 200k exp, or 52 takes 250k and so on....
    that is basicaly what people are inviting by wanting more exp gains that much quicker

    MMOs are not about being capped level asap with little to no work in a weeks time, they are about the path to get there too. in a good mmo, id say a casual player, who plays an hour a day maybe, should cap out in 3 months.
    a hardcore player on the other hand, who plays 8+ hours a day should still take a few weeks to do so.

    for those who want to know the math on that with 25k per hour, its a bit under 80 hours to cap out a job, thats a reasonable investment by any account for an mmo(most take MUCH MUCH more)


    now, as the game evolves, and the caps get raised, yes, the exp to reach those lower levels can be eased up on a bit, look at how they did it in 11(with the original exp requirements at lower levels).

    They ended up turning the lower to mid levels into needing LESS exp to level, but raised the higher end stuff.

    so 2mil exp to 75?(i know this isnt the number but an example) stayed 2mil to 75, while the 1-50 may have gone from 1mil tro 500k and the 51-75 went from 1mil to 1.5mil needed

    the pacing needs to be there, as the game gets older the lower levels should become easier to traverse, but it should never be that easy to just get to capped level right from the start
    yes.. even now.. if 51 starts at 110,000...
    59-60 could easily be 200k...
    (2)

  3. #3
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    Quote Originally Posted by Rydin View Post
    yes.. even now.. if 51 starts at 110,000...
    59-60 could easily be 200k...
    110k wouldnt be an issue if 25k were the reality of it, but it isnt, people are easily pulling 100k+ at 49-50 in the strongholds, thus we need way steeper exp curves to compensate