I like lvling fast.
Taking a month to get a single class to 50 is no fun at all.
I like lvling fast.
Taking a month to get a single class to 50 is no fun at all.
I'm fine w/ the leveling speed in group exp, but solo exping is ridiculously slow. I'm hoping I'll be able to find lower level Exp PTs post server merge, but until now, it's been pretty painful leveling by myself after level 25.
Last edited by echogame; 03-27-2012 at 04:01 AM. Reason: rewording
personally i think the game strikes a good balance.
I like the resting bonus, it rewards those who aren't able to donate a bunch of time to a group or leves.
Also I think that the game wants you to play multiple classes (even crafting) this gives you a lot more to do and a good variety of game play so your not just sitting back casting spells, you can also craft your own armor; even if the gear for low level players isn't there.. start a craft and build it yourself since it won't take an ungodly amount of time.
Undoubtedlythe level cap will increase and further leveling will take longer and longer.. Right now we should count our blessings that we are able to level in a timely manner.
Once the cap is raised there will be a lot of work for those who want to keep everything capped.. 10+ classes from 50-55 doesn't sound easy even if they keep xp required as it is...
Level Sync ROFL...No way...it's too easy to level as it is...way way too easy.
Please at least try to PLAY the game so you know how to play your roles. Players should slow down their leveling...all this max level in less then a week and then wanting to run everything and not even knowing how to play your class/job is getting really tiresome to those who have honed their characters and played the course.
My girlfriend and I have been trying to catch up to these "Everyone is 50" players for some time now after being on hiatus due to the game not being worth playing for some time. We found when we're actually leveling, the pacing feels right.
I don't understand everyone's logic to slow leveling down though. Oh wait, it's because the people who think its fast are already there and have some elitist desire to remain special.
We aren't using Power Levelers, and while we play many classes non-stop now it seems we stay in the mid 30s due to the amount of classes we're trying to level simultaneously. Maybe it really is MUCH faster with a power leveler, I haven't tried, but what's the hurry? I hear farming Darklight is fun guize. It takes a long time to get a group together to level (which server merges should help with), and once formed EXP parties break down over time and fizzle out quickly, with relatively few in the 30s to recruit in town to keep leveling with. Again, the pacing is probably correct now though and we just need more players to work with 30-40.
I think a lot of you have forgotten what was said in the poll, was to disregard Powerleveling. It takes far to long to get to 30+ right now without a PLer in a given class. I say the curve is about right 30+, but it's too slow 20-30 honestly due to a lack of things to do to raise it in that range other than powerleveling.
I wouldn't mind this if leveling wasn't a complete bore assuming it's a solo/duo situation and not party play (though grinding the same mobs constantly still isn't much more fun). They added a midlevel dungeon that no one does, and 30-40 seems to be a grind of nothing more than the same scenery we seen 1-30 with a grind on Mites near Ul'dah and Raptors later.
I get new ppl in my linkshell and they have 2-3 capped fighting classes in under a month. For a mmo this is absurdly fast.
Pwrlvling is horribly broken as I can take a new player and almost have them with 7/7 fighting classes in 2 weeks. This needs to be removed... easy fix really. Who ever the highest level in the party is when it is claimed the xp is based off that, aka exactly like XI. No clue why that was ever changed.
Atm the leveling curve is great for those who can play < 10hrs a week. Any gamer who plays more then just weekends though this leveling curve is absurdly low. 1-10 is about an hour. 10-20 maby 2-3 hrs. 20-40 in a group is maby 1hr a level. 40-50 literally is like 7 hrs considering you are getting over 100k xp/hr at this level.
A MMO should not be like an offline game. It is suppose to be a game that never ends... completing the majority of the journey in mere weeks is absurd and has no place in the mmo genre.
If Leveling is this fast with a Power Leveler, maybe I'm doing it wrong (or right, depending on one's perspective), and need to find someone to PL me.
Or SE should do away with Power Leveling as all proper MMOs do...
nice try. try to look at it realistically though. the ones saying it's too fast is because we leveled when it was slower. the cap has not been raised. you should NOT be able to catch up with people the have played non stop while you didn't touch the game for a while. they took the time to play the game and you want to feel special because se gave you things you didn't earn.
http://crystalknights.guildwork.com/
Hi, I thought I would take a stab at discussing your points.I think the main reason why we keep getting so much stuff to do at our current max leve is just because people can blast form 1 to 50 in 2 weeks if they are hardcore players (some people may take even less...)
What is this causing from my point of view?
A) People skip over the lower level dungeons like totorak and whatever the other with the lone coeurl is.
B) Low level armor seems way too expensive, because they dont take much time to level up and because you can equip gear from any level they rather just not buy anything unless a friend buys it for them.
C)This causes a complete mess in the lower levels economy, crafters just will not craft low level gear.
IMHO, leveling should take a slightly bit more...or at the very least give "required level" to all pieces of armor to help move the economy along and let crafters earn a bit of money (I am not a crafter I just fish and cook but its clear even to me that there is no demand for low level armors or mats for low level items).
This all seems pretty stupid a point to make when Im level 50 but I been taking a look at how the world is moving (at least in our server, Selbina,) and its really painful to watch.
A. I don't think people are very aware of the existence of these areas, especially if they're brand new. With regards for Totorak, they have to get 4 players to complete the area, which is difficult with the sparse population. A bit of guidance is actually needed to make players understand that they exist. Players can find Toto through the Grand Companies, if they frequent the office [which they likely don't], but as far as the La Noscea dungeon, I have no idea where you get information about that.
B. The economy is going to be very strange because of the huge amount of gil collected in the game, and the changes made to make it harder to obtain gil will make new players far poorer than old players. Items in this game are likely too cheap because of all the excess gil, but are artificially low due to very low demand.
C. Crafters will do lower level markets if an increase on retainer bazaar listings occur. With only 10 listings per retainer, crafters are required to look to their most profitable items over time, and then they focus on that, because it's smart.
I actually used to concentrate heavily on lower level items and made killings very quickly, with high profit margins, while others would sell high level items and make little on their profit margins. This can't be done well today, however, due to a variety of factors. [Bronze hatchets were one of the items I made so it isn't just about leveling speed].
Currently I seem to make about 150-300k for a normal day in revenue with my sole crafting profession. I'm not sure what the profit is in total, but I do my homework.
Last edited by Platinumstorm; 03-27-2012 at 03:26 AM.
False.
I'm not the only one that purposely waited to level more than 1-2 classes to 50 until 1.21 came out because many of us knew there'd be very little to do and considering that jobs don't start at Lv.1 there's even less to do. 'We' were correct in both assertions. I even tried slowing down my ARC/BRD leveling, still too fast.
We aren't using Power Levelers, and while we play many classes non-stop now it seems we stay in the mid 30s due to the amount of classes we're trying to level simultaneously. Maybe it really is MUCH faster with a power leveler, I haven't tried, but what's the hurry? I hear farming Darklight is fun guize. It takes a long time to get a group together to level (which server merges should help with), and once formed EXP parties break down over time and fizzle out quickly, with relatively few in the 30s to recruit in town to keep leveling with. Again, the pacing is probably correct now though and we just need more players to work with 30-40.
I have neither once accepted a PL nor PL'd anyone. Period.
I remember FFXI it would take a year to reach max level, now its turning into WoW (the fast food of MMO's) Kinda sad to see it turning into that.
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