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  1. #11
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    They're going to have to adjust the Leveling Curve eventually (and the healthiest way to do that is not only by stopping PLing through common sense mechanics as used in FFXI such as preventing someone from being able to attack a mob someone else claimed, but also by increasing the EXP needed where the inverse leveling curve exists, which is between 35 and 50), an inverse leveling curve where it is simply won't make sense once the level cap is increased, and there's no sense in releasing low-level content when people are just going to level so fast they can actually miss it.

    Then they need to also release Lv.Sync to put an end to the whole "I'm lvl 50, I wanna play with my friend but the exp is too much to not pl" thing, which someone came to an interesting middle ground the other day about making some sort of level sync instance or something, I forget what it was.
    (2)
    Last edited by Dragon; 03-26-2012 at 10:26 AM.